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Tremorsense vs. invisibility

Here's something to put it in perspective. Everyone can pinpoint the location of someone with partial concealment (20% miss chance). If pinpointing bypasses concealment, what's the point of the 20% miss chance?
 

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Only sometimes

If their moving, then the tremorsense makes it so that they are seen, but if still, then there are no tremors, therefore, they cant be seen.

Blindsight I would also rule as a form of tremorsense based on disturbances in the air,so, for those with higher senses then others would still note those who arn't moving, they would be breathing, their chests heaving, and both would disturb the air.

and if the argument is about the 50% miss chance, then to bad. The person stands in the block, the block covers their reach, Five Feat, and their foe prob also attacks with a Five Feat arc, therefore, when swining, unless the foe ducks, or jumps out of the way, then the attackers weapon covers all of the square where their foe was. If he moves, he is followed because of the tremors caused by his feat or his body if he dives away.
 

William drake said:
If their moving, then the tremorsense makes it so that they are seen, but if still, then there are no tremors, therefore, they cant be seen.

Blindsight I would also rule as a form of tremorsense based on disturbances in the air,so, for those with higher senses then others would still note those who arn't moving, they would be breathing, their chests heaving, and both would disturb the air.

and if the argument is about the 50% miss chance, then to bad. The person stands in the block, the block covers their reach, Five Feat, and their foe prob also attacks with a Five Feat arc, therefore, when swining, unless the foe ducks, or jumps out of the way, then the attackers weapon covers all of the square where their foe was. If he moves, he is followed because of the tremors caused by his feat or his body if he dives away.

Look at how invisiblity affects the hide vs spot contest:
When you're moving and invisible, you hide at +20.
When you're still and invisible, you hide at +40.
This is a hide vs spot contest to merely determine the hex you're in. You still get the miss chance even if you know the hex. The character could be anywhere in the hex, and I'd say just centered in the hex, dodging, jumping, etc. Let me repeat: Even when you know what hex someone is in, you get the miss chance.

I'd say that tremor sense would give you +20 on your spot on an invisible person - to determine the hex that the invisible person is in. It isn't See Invisible.

Blind-fight and tremorsense would be a good combo though.
 

the_redbeard said:
I'd say that tremor sense would give you +20 on your spot on an invisible person - to determine the hex that the invisible person is in. It isn't See Invisible.
Unnecessary?

"A creature with tremorsense automatically senses the location of anything that is in contact with the ground and within range."

No check needed. If they're moving and in range, you know what hex they're in automatically.

Blind-Fight would still be good, though.
 


Scent, IIRC, let's you know what direction your opponent is in, and when you are within 5' let's you pinpoint the hex. (You still have the 50% Miss Chance, but you know where to strike.)
 

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