Trepanation!

Soel said:
This is along the lines of what I was thinking. Trpeanation inceases brain-blood volume, and many say (though not proven,) that their thoughts become clearer, and as a result, they are more focused as a whole.

From the link I posted above:

I had read that it increased dream memory recall, and so far this has proven to be true. I have remembered my dreams in some detail every morning since. I've also read however, that if you smoke marijuana regularly, and suddenly stop, that you begin to remember your dreams more. I stopped smoking so I could be clear on the trepanning effect. I have mostly noticed a general increase in mental energy and alertness.

...

I have paid considerable attention over the past 19 days to my state of mind since the trepanation. I am generally in a better mood and this is holding true especially in the morning, when I had been notoriously grumpy, and through total caffeine lack.

...

I have also noticed a seeming increase in attention span. This has been one of the most enjoyable aspects, because I hadn't expected or necessarily desired it, nor did I notice how short my attention span was prior to the trepanning.

...

Probably the most beneficial effect though, has been the increase in stamina and rapidity of thought processes. Not only do I falter less along the lines of not completing entire thoughts, but also I do not procrastinate without reason or because of laziness any longer. When I think I want to do something now, I just do it. I had maintained a lot of personal laziness prior to this, and it has been a big help in getting things done that would previously have continued to be put off. I don't walk into rooms and think, "What was I coming in here for?" and I think then do.

...

I have come to the frustrating conclusion that the trepanation has had no lasting effect. I mean, the effects were subtle the whole time anyway and they appear to have worn off.

Okay... so the guy is a regular pot smoker. He stops smoking pot, gives up drinking caffiene, and shortly thereafter has one of his friends drill a hole through his head with a Dremel tool. After the initial excitment wears off, he goes back to drinking caffiene and smoking pot, only to find that the benefits of trepanning are sadly temporary.

Somehow I don't think the new hole in his head had anything to do with that general increase in mental energy and alertness.
 

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Trepanation huh? Interesting practice- I cover it in the beginning of my Human Anatomy course. This is a photo of one of those neolithic trepanations, showing that the patient survived the procedure (notice the smooth skull margins around the surgical site).
 

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Samnell said:
But my favorite word is schadenfreude.

Which is a German word, actually.

German is really great for inventing new words - just string some existing words together. Which is why we got such words as Weltschmerz, Untergangsstimmung, Doppelgänger, Götterdämmerung, Poltergeist and more...
 

I've used Trepanation before in a game as one of a number of tortures inflicted on one fiend by another (Ultroloth on Farastu). It's decently obscure, and certainly gross enough to make a point.

excerpt Shemeska's Planescape Storyhour said:
The figure suspended in a column of pale red light was a Farastu Gehreleth, and though it was horribly bruised, burned, and covered in both recent marks of torture and old surgical scars, it was alive. Slowly its fatigued and bruised ribcage expanded to draw in a ragged breath, exhaling it with equal labor a moment later. The creature hung onto life out of what seemed to be spite, something that its kind possessed in spades.

The light that suspended the fiend above the ground stretched from floor to ceiling between two rune scribed disks, while on a table just out of its reach, had it been free to move its arms outside of the light, sat a tray of various implements of surgery and torture.

Next to the tools of its tormentor hovered an orange crystal that sparkled with magic of unknown purpose. And then, there was the open book of notes and observations, all penned in the familiar hand of the Rakshasa. The book noted with a dispassionate medical style of observation the ‘subject’s’ tolerance to pain, its immunities to certain mind probing spells and psionic effects, and anything that it might have said during periods of excruciating pain or duress. The notes treated the fiend as chattel rather than a living being.

But what was perhaps most noteworthy, outside of the gehreleth itself, was that it lacked the obsidian triangle that was the prized birthright of each and every member of its race. That triangle was its link into its racial collective memory, and the link of its deity and creator into its mind. But there, on the other side of the room, a triangle of cold, black volcanic glass was held suspended from a chain within a localized antimagic bubble.

The gehreleth had been cut off from its race and its creator, made to be alone, truly alone, for the first time in its existence, and then taunted with the damningly close proximity to torture it even more. Perhaps Siddhartha had intended to attempt to draw information from the triangle’s link to Apomps, the deity/creator of the Gehreleth race. After all, with his palace situated in the jungles of Cathrys, surrounded by an unknown number of Gehreleths lurking in the depths of that scarlet hell of nauseating flora, he might have considered it a worthwhile attempt to tap into their racial memory if only to warn himself of any attack by others of their kind on his home.

Meanwhile, as they examined the chamber’s macabre contents, the ‘leth’s eyes were rolled back in its head, and two diamond shaped bumps surrounded by discolored scar tissue stood out against the slick brown and gray flesh of its head: the hallmarks of healed trepanation. It had been through horrors in that chamber that they could scarcely imagine.

The fiend groaned and coughed as it sensed them enter the room, spewing fine droplets of tar and bloody phlegm into the air and onto the floor directly in front of where it was suspended.
 

Jürgen Hubert said:
Which is a German word, actually.

German is really great for inventing new words - just string some existing words together. Which is why we got such words as Weltschmerz, Untergangsstimmung, Doppelgänger, Götterdämmerung, Poltergeist and more...

Not to mention Fussballweltmeisterschaftsqualifikationsspiel, Vierwaldstaetterseedampfschiffahrtsgesellschaft, Donaudampfschiffahrtsgesellschaftsoberkapitän, Oberammergaueralpenkräuterdelikatessenfrühstückskäse, Rheininundationskollektenkasse, Bundesausbildungsfoerderungsgesetz, Rindfleischetikettierungsüberwachungsaufgabenübertragungsgesetz and Wohnraummodernisierungssicherungsgesetz.

:p
 

Jürgen Hubert said:
The protagonists of these TV shows aren't usually horribly, horribly doomed, however.

Heroic? Certainly. But a different heroism than in the action and detective shows where you know that the good guys are going to win...

I'd rather see average people without the contacts and support of law enforcement deal with the Mythos. Being a government agent makes it easier--watch the X-files and then watch Kolchak:the Night Stalker.

Sure, it's a different kind of heroism, but I'm simply not interested in roleplaying or running a game for priveleged persons like government agents.
 

Pbartender said:
[sblock]Diary Entry: 04-19-00

I have come to the frustrating conclusion that the trepanation has had no lasting effect. I mean, the effects were subtle the whole time anyway and they appear to have worn off. I have considered that very likely it was a combination of two things. One, the blood most certainly did rush up to those unused parts of the brain pretty intensely and very regularly for the first few weeks while I was healing, and very likely drawn back out of those areas now. Two, I was more attentive to every sensation and all somatic input because I was just being very attentive consciously in an attempt to notice the effects. Since I paid more attention to everything, it was all a little more intense, yes. As much I hate to realize it, I believed what I wanted to believe.

On the most honest level, I so very much desired to find that there was a little more to the perceptions of life than I had previously known, that I was willing to take a big risk to find out for sure. I don’t feel any major differences in my perception now than before the trepanning. I am no longer trying as hard to pay attention to any differences and subsequently am no longer feeling them. Trepanation has no more physiological effect than any other trauma. I believe it is possible to so thoroughly convince yourself you feel different that you will, but I don’t believe there is any pronounced or otherwise verifiable physiological improvement. I have been trepanned and restored to full pulsation and it has ultimately meant nothing more than I am brave enough to have done it. I enjoyed life more afterward because of the simple fact that it was still happening and I didn’t kill myself. This kind of renewed vigor could be created by any survival of a possibly near-death experience. I conclude it does not do what many hope it will.[/sblock]
The great thing is is that I guessed that he was just simply paying more attention to details and that was the reason why he felt so good ATM as soon as he began to describe that.

I ruin a lot of stories that way :p
 

VirgilCaine said:
Sure, it's a different kind of heroism, but I'm simply not interested in roleplaying or running a game for priveleged persons like government agents.

Government agents privileged? Which government have you been dealing with recently?
 

Storm Raven said:
Government agents privileged? Which government have you been dealing with recently?

Comparatively so. Like I said before, it makes things easy on the PCs. Government representatives have credibility and authority that ordinary citizens don't.
 

VirgilCaine said:
I'd rather see average people without the contacts and support of law enforcement deal with the Mythos. Being a government agent makes it easier--watch the X-files and then watch Kolchak:the Night Stalker.

Sure, it's a different kind of heroism, but I'm simply not interested in roleplaying or running a game for priveleged persons like government agents.

That's the first time I ever heard Delta Green agents described as "privileged".

Unlike "ordinary citizens", DG agents are accountable to their superiors. They have to explain away all the equipment they use, and the time they spend on DG missions. Remember, Delta Green is an illegal conspiracy, and a small one, too. More often than not, the immediate superiors of the PCs aren't member of the conspiracy, so they have to fake their paperwork, lie about where they have been and what they have done recently. And that doesn't even cover the times when they have to abuse the resources of their agency to help out other DG members that aren't part of the same agency.

Sure, DG agents might get away with it for some time as long as they are careful, but every time they take a risk, and the more outrageous the equipment they use, the more likely is it that they will be taken to court by their own agency!

Again, DG agents aren't defined by what privileges they might have, but what they will loose while working for the conspiracy.
 

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