Jürgen Hubert
First Post
Inspired by the absolutely brilliant Delta Green: Countdown, I have come to the conclusion that every campaign can be improved by including trepanation.
Trepanation, for those who have not heard of it before, is the procedure of drilling a hole into the skull of someone for various purposes - some medical, some not.
In the first adventure I used them, some minor insectoid demons had taken over the more important guild members of a town by becoming insubstantial and flying into their skulls and mind-controlling them. Since they were afraid of light, it was possible to banish them through trepanation. Some people had already figured that out, and the PCs were intially hired to deal with that "evil cult" which "kidnapped people and drilled holes into their heads.
In a recent Eberron adventure, the party didn't have the money to pay House Jorasco for a Cure Disease for a stranger who had a Yellow Musk Creeper seed growing out of his skull, so they opted for a trepanation instead - and got to witness the procedure along with a bunch of halfling medicine students. It certainly made an impression on them...
Another possibility of using trepanation would be to unlock the "power of the Third Eye" and gain mystic powers in the process, as some people claim...
Do you have any other ideas for using trepanation in an adventure?
Trepanation, for those who have not heard of it before, is the procedure of drilling a hole into the skull of someone for various purposes - some medical, some not.
In the first adventure I used them, some minor insectoid demons had taken over the more important guild members of a town by becoming insubstantial and flying into their skulls and mind-controlling them. Since they were afraid of light, it was possible to banish them through trepanation. Some people had already figured that out, and the PCs were intially hired to deal with that "evil cult" which "kidnapped people and drilled holes into their heads.
In a recent Eberron adventure, the party didn't have the money to pay House Jorasco for a Cure Disease for a stranger who had a Yellow Musk Creeper seed growing out of his skull, so they opted for a trepanation instead - and got to witness the procedure along with a bunch of halfling medicine students. It certainly made an impression on them...
Another possibility of using trepanation would be to unlock the "power of the Third Eye" and gain mystic powers in the process, as some people claim...
Do you have any other ideas for using trepanation in an adventure?