Trinket Mages don't cast... they activate.
Trinket Mages craft small objects, or Trinkets, they then use to produce spell effects via "activation". Trinket Mages provide the magic to power their trinkets in the same way Wizards power spells, essentially through Activation Slots. In this way the Trinket Mage is much like the sorcerer, he may power any trinket he has of the appropriate level so long as he has an unused "Activation slot" available.
If a spell typically requires verbal components the act of activating the Trinket requires a verbal component. All Trinkets require a somatic component. Throwing a marble from a "Bag of Magic Marbles" to cast magic missile for example.
Trinkets cost as much as a single use wondrous item of the appropriate level to cast the spell once per day. However, trinkets are incapable of casting spells on their own. Only the Trinket Mage could use the item for its magical effect. If the Mage were to hand the trinket to the parties fighter it would be a pretty paperweight, nothing more.
Trinkets activate at the activation level granted to them at creation, and the DC of these Activations are intelligence based as a Wizard's spells. The Liquor of Invisibility (which must be daubed on the Activators lips) that was created at activator level three would remain activator level three even if the Trinket Mage increased in activator level.
Trinkets may have their activation level upgraded by spending half the resources necessary to create a Trinket of the upgraded activator level.
Trinkets can be destroyed, depriving the trinket mage of the spell. Trinkets have the durability of a tiny construct. Further, due to their inherent connection to the astral plane Trinkets innately "regenerate" spent uses. A Bag of Magic Marbles would regenerate the spent marbles and the Snuff of Bear's Endurance would replace the used product when the Trinket Mage rested.
MetaCrafting feats (i.e. MetaMagic feats) allow the Trinket Mage to create improved versions of his Trinkets. A Trinket Mage that crafted a Fire Beetle (hums to the designated target and detonates as per fireball and flies back to the Trinket Mage at the beginning of his next turn) may use the MetaCraft Empower feat to improve the damage of the Fire Beetle by the appropriate amount.
The emerald grasshopper necessary for detect secret doors is as expensive as a wondrous item that could cast detect secret doors once per day.
A Trinket Mage with three spell slots, an Emerald Grasshopper (detect secret doors), and a Bag of Magic Marbles (Magic Missile) may activate them to produce one magic missile effect, and two detect secret door effects or any combination thereof.
Trinket Mages craft small objects, or Trinkets, they then use to produce spell effects via "activation". Trinket Mages provide the magic to power their trinkets in the same way Wizards power spells, essentially through Activation Slots. In this way the Trinket Mage is much like the sorcerer, he may power any trinket he has of the appropriate level so long as he has an unused "Activation slot" available.
If a spell typically requires verbal components the act of activating the Trinket requires a verbal component. All Trinkets require a somatic component. Throwing a marble from a "Bag of Magic Marbles" to cast magic missile for example.
Trinkets cost as much as a single use wondrous item of the appropriate level to cast the spell once per day. However, trinkets are incapable of casting spells on their own. Only the Trinket Mage could use the item for its magical effect. If the Mage were to hand the trinket to the parties fighter it would be a pretty paperweight, nothing more.
Trinkets activate at the activation level granted to them at creation, and the DC of these Activations are intelligence based as a Wizard's spells. The Liquor of Invisibility (which must be daubed on the Activators lips) that was created at activator level three would remain activator level three even if the Trinket Mage increased in activator level.
Trinkets may have their activation level upgraded by spending half the resources necessary to create a Trinket of the upgraded activator level.
Trinkets can be destroyed, depriving the trinket mage of the spell. Trinkets have the durability of a tiny construct. Further, due to their inherent connection to the astral plane Trinkets innately "regenerate" spent uses. A Bag of Magic Marbles would regenerate the spent marbles and the Snuff of Bear's Endurance would replace the used product when the Trinket Mage rested.
MetaCrafting feats (i.e. MetaMagic feats) allow the Trinket Mage to create improved versions of his Trinkets. A Trinket Mage that crafted a Fire Beetle (hums to the designated target and detonates as per fireball and flies back to the Trinket Mage at the beginning of his next turn) may use the MetaCraft Empower feat to improve the damage of the Fire Beetle by the appropriate amount.
The emerald grasshopper necessary for detect secret doors is as expensive as a wondrous item that could cast detect secret doors once per day.
A Trinket Mage with three spell slots, an Emerald Grasshopper (detect secret doors), and a Bag of Magic Marbles (Magic Missile) may activate them to produce one magic missile effect, and two detect secret door effects or any combination thereof.