Psikerlord#
Explorer
OK, not strictly 5e, but I figure there is enough generic material here that it might be of interest to some 5e games? The table is about 90% mundane (hopefully with a bit of a twist or interesting feature or side trek seed) and about 10% mildly enchanted. 
I recommend rolling twice and using the most appropriate result.
[TABLE="class: MsoNormalTable"] [TR] [TD="width: 89"]  [/TD]  [TD="width: 512"]    [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  A  1 ft, deep red and grey feather. If inspected closely, tiny black writing can  see be seen along the shaft. The writing is in a lost language. If  translated, it reads “The Seeking of  the Sky God is ended.”   [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  A  stained scroll case containing an old chart revealing directions to the Lost Ruin of Sulgaard.  [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  A  jet black music horn, made of a shell like material, that appears to be in  working order. When blown it produces a deep and strangely disturbing sound.  If by the water, crabs crawl up onto the shore, drawn to the music.   [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  A  single bloodstained tarot card: The  Seven of Swords (signifying betrayal and deception).   [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  The  broken horn of an Ogre Mage or Minotaur, hung on a leather thong.  [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  Tied  up with string are the title deeds to The  Hunting Harlot, Port Judewater.  [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  A  decrepit, and slightly malodourous, preserved rabbit’s foot on a metal chain.  Anyone who keeps the foot for a day increases their maximum Luck by 1 point.  The Luck  point is lost if the owner is separated from the lucky foot.   [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  An  intricate eyeglass shaped in the likeness of a yellow cat’s eye.   [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  Three  small crystal vials of what appear to be red blood. The vials are marked with  druidic signs for son, beastman and bird.  [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  A  varnished case containing a string of garlic, two wooden stakes and a silver  cross.   [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  A  fragile black paper fan. When unfolded, the fan depicts two mesmerising cat’s  eyes. Anyone who observes the cat’s eyes must make a Luck (Will) save or be subject to a Charm Person spell. Using the fan in this way drains the user of  1 Luck point and requires a roll on  the Dark & Dangerous Magic  table.  [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  A  folded piece of parchment reveals a charcoal sketch of a stunning young  woman. A wide lake and a large tree split by lightning are depicted behind  her  [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  A  dog whistle fashioned of bone. When used at night, there is a 50% chance of a  wild dog with a patch eye appearing from the wilderness. The dog is smart,  brave, and friendly to the owner, happy to keep watch or perform other minor  tasks if well treated. The dog disappears back into the wilderness every  dawn.  [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  A  six inch clockwork knight, made up of patchwork metal parts. If wound, the  knight shuffles forward about 10 ft, whirring and clicking, before making a  single strike with his miniature sword.     [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  A  purple silk scarf, bearing the insignia of House Ortesia.   [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  A  wide leather belt with a studded bronze buckle. One of the studs opens a  secret compartment in the buckle (50%) or releases a two inch buckle blade  (50%).   [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  An  iron wrought rose of spectacular craftsmanship.  [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]   An envelope, wax sealed with the mark of Lady Farris, the infamous Tax Collector of Weatherbrund.   [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  Folded  parchment containing the notes to a whimsical tune. If hummed, sung or played  on a wind instrument, there is a 50% chance of handful of butterflies  surrounds the musician. The butterflies depart when the tune ends.   [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  A  painted toy boat, in excellent condition. A single child figurine steers the  ship. There is space for a second figurine, but it appears to be missing.  [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  Tucked  away in a water proof satchel is a sea blue masquerade mask, with a slim  wooden handle.  [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  A  small, nickel edged book with a hummingbird motif lock. If successfully  unlocked, the book contains hand written essays on avian husbandry and  training by the reputable (and deceased) Falconer  Kothmai, of considerable worth to the right collector.   [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  Fossilized  tree sap encasing a six inch dragonfly with elongated tentacles instead of  mandibles.   [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  A  hemp sack contains two ft length of reinforced, silvered chain, attached to  silvered manacles.    [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  A  completely sealed, six inch oak barrel, with sloshing liquid inside.  [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  An  impeccable leather carry case marked with the twin moons sigil of the Aegir Brotherhood. Inside are the  pieces of an exquisitely crafted miniature crossbow. Assembling the crossbow  takes 1 minute. Three needle like bolts with tiny poison compartments are set  into the lid (60 ft range, silent, 1d2 damage + poison).  [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  An  incredibly heavy, bronze like cube, with alien hieroglyphs marking each side.  If the hieroglyphs are pressed in a particular order (requiring a successful  Intelligence check), the cube resonates a low frequency thrumming, causing  all creatures within 20 ft (excluding the user) to make a Luck (Will) save or suffer a minor  madness. Each time the cube is used, the order of hieroglyphs changes,  requiring an Intelligence check to decipher.  [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  The  serrated tooth of a Bulette (or  similar creature), fashioned into a scary looking knife.   [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  A  counterfeit coin of the local currency, weighted to favour one side (70%  chance of coming up heads). The replica is a perfect copy, apart from the  weight, which can be detected by handling the coin and making an Intelligence  check.   [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  A  tiny gilded cage with a spotted moth inside, and an apothecary dropper filled  with nectar. If the moth is released underground, it unerringly flies towards  the nearest surface exit. If offered nectar, the moth will happily follow the  adventurer, returning to the cage to rest or for protection against  predators.  [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  A  copper ring with a flat shield motif, polished to a mirror like state.   [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  A  fine hide throat collar with bone studs. Once every 1d4 days, the user may  press one of the studs to magnify their voice up to 10 times as loud for a  few seconds. The enchanted voice may be modified in pitch, and/or accompanied  by the sound of distant thunder, lightning or high winds.  [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  A  strange yellow candle of foul smelling wax. Inscribed on the bottom of the  candle is a single word: the adventurer’s surname.   [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  An  apparently empty glass jar with a whitewood lid. Any attempt to twist the lid  loose is immediately met with a loud hissing noise, as if the jar is under  extreme pressure. If thrown, the bottle explodes in 10 ft radius for 3d6  damage.   [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  This  corpse has a map tattooed on its back. The map is in an ancient and obscure  language. If translated, the map reveals the secret location of the Tower of Urodir.   [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  A  secure, enamelled box, bound with silver cord. Inside is a purple seedling  growing a single golden leaf. An Intelligence (Wilderness Lore) check reveals  the plant is Goldenward, long  thought to be extinct. Some records suggest it can be made into a special  tonic with protective properties.   [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  A  multi-coloured gemstone of curious origin. No stone dealer alive is able to  identify it.   [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  In  a small pouch is a tuft of thick, dark brown hair, bound with string. Over  the next few days, hair towards the centre of the tuft seems to grow slightly  longer. The hair is from a lycanthrope, and might be a valuable potion or  medical ingredient.  [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  A  sturdy hide pouch sewn shut with strong fishing line. Something small  wriggles inside.   [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  A  spare boot stuffed with straw. If the boot is emptied, a dark green, scaled  egg is found. The egg is about the size of a child’s fist, and is warm to the  touch.   [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  A  promissory note to Ms Lorthe Toureme, entitling her to  “three of the finest racing steeds of  Vervagen Steeds & Tannery.”  [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  A  very ancient and ornate bronze oil lamp, badly tarnished and in need of a  thorough clean up. From time to time, the lamp seems to creak of its own  accord.    [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  A  crimson envelope bearing a white star sigil. Inside is a fine piece of folded  parchment in a rare language. If translated, it reads:    Alive as thee but absent breath  Cold in life as we’art in death  Always a thirst we ever drink  Clad in mail but never clink[1]    [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  Wrapped  in a gold handkerchief is a red bamboo Chinese finger puzzle patterned with  white stars. Suspended in the middle of the puzzle is a small, fluffy  feather.   [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  A  small velvet bag with a tiny padlocked draw chain. If opened, the bag  contains the varnished skull of a human baby.   [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  A  false eye (either in a pocket or the corpse’s replacement eye). The iris  snaps open to reveal a small secret compartment.   [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  A  gold coloured pill box depicting a single cat on the lid. Inside are the  shadows of eight cats. If the owner fails an All Dead or Mostly Dead check, the failure is automatically  turned into a success. The next time the owner attempts to locate the box, it  cannot be found.   [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  Wrapped  in a clean linen cloth are three ordinary looking acorns. Sewn into the  corner of the cloth are the words High  Aldwin.   [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  A  wine case containing a bottle labelled Rowfred’s  Finest Red, depicting a cheery bald fellow, raising his glass with a sly  wink. There is a 50% chance the wine has been poisoned.   [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  One  half of a white gold two halves heart necklace. Inscribed on the back are the  words Till next we meet.  [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  A  pair of fine, leather gloves, black in colour. The right glove has six  fingers.  [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  A  cold iron cage lantern, with no oil  reservoir or candle spike. The oversized handle ring has a broken chain link  attached to it. The lantern is inscribed with runes of holy abjuration.   [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  A  small book entitled Path to Forgiveness,  edged in gold filigree. Inside, some pages have been cut away to insert a  small gold ingot and a handwritten note, stating “As agreed, three more once Jarl Khoral is crow pickings.”    [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  An  antique crystal perfume dispenser with a hose and squeeze pump. The crystal  reservoir is overlaid by a pewter octopus with human eyes. A green liquid can  be seen inside.   [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  A  small cane box with the words “Eat Me”  imprinted on small nickel plate set into the top. Inside is a small iced  cake.   [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  A  polished jet black orb that reflects nothing, wrapped in cloth. If the orb is  revealed within 2 ft of a small flame, such as a torch or lantern light, the  flame is extinguished and the orb grows warm for 1d4 hours. Larger fires such  as a campfire have a 50% chance of being extinguished. Magical fire, or fires  of humanoid size or greater are unaffected. The orb may absorb up to 1d4  fires each day.   [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  A  cold iron amulet stamped with geometric designs not attributable to any  current day culture. Anyone who wears the amulet does not dream.  [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  A  small drawstring pouch containing an exquisite, crystal clear snowflake that  does not melt.   [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  An  ebony ring carved like entwined vines. If exposed to water the ring sprouts  tiny green leaves.   [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  Wrapped  in colourful braided cord, are legal papers entitling the bearer to a one  half share in Delecarte’s Circus Les Wonderment.  [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  A  100 ft coil of giant spider silk rope. The rope is extraordinarily light and  strong, with incredible tensile strength and resistance to severing. On the  other hand, the rope is highly flammable and burns quickly.  [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  The  blackened, clawed finger of the ancient hag Menethorii of the Unseelie Court. Some say the spiteful hag comes  for her missing digit every blood moon.   [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  A  bronze tablet bound in human skin. The tablet is inscribed in an ancient  tongue on both sides. If translated, a rambling account is revealed, seeming  to expound the means of communicating with (or perhaps binding?) the demon Uln-Rgaoon, Child of Whispers.  [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  In  a cracked, old map case, is a nautical map with co-ordinates to a mysterious  isle recorded as Varn Karagoss (translation Place of Ending). The island is many  leagues to the distant north, and is surely encased in snow and ice. The  island does not appear on contemporary maps, but is referenced in some rare  texts as a burial ground for ancient giant kin.  [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  A  crystal bracelet fashioned in a fog motif, with three animal charms attached:  a bird, a wolf and an octopus. There are links for two other charms, but they  are missing.   [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  A  brass bicep bracer with an Efreet  motif. Anyone that wears the bracer for 24 hours becomes immune to fire,  including magical fire, as long as the bracer is worn.   [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  A  lightweight wooden case containing a luxurious feather quill. Two small  bottles of ink are also set into the case. The first ink is a faint brownish  yellow, and smells like bile. The second is congealed blood.   [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  A  hand sized ball of parchment tied up with string. If the string is removed,  and the many parchment layers unwrapped, at the centre is a pinch of bright  yellow sulphur.   [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  A  fine ring case festooned with silver filigree, but with no ring inside. A  false bottom reveals a coin sized, obsidian disk, depicting a black raven  with three eyes.   [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  A  pair of plain black leather gloves. Across the back of the left glove is  concealed a very flat skeleton key/lockpick of incredible workmanship.   [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  A  tarnished gold anklet chain with three tarnished charms: a windmill, a boot  and a torch. A fourth, gleaming and untarnished charm, is also attached: a  sailing ship.   [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  A  brass bas-relief, depicting the finder’s father, mother, sibling, or  childhood imaginary friend, in a gilded cage.   [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  A  heavy eight inch gate key, fashioned of cold  iron, inscribed with hieroglyphs from an earlier age. If translated, the  hieroglyphs translate to Star Door.  [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  A  seal stamp made of dark green stone that is always cool to the touch. The  seal is a leafless tree.   [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  A  kraken like statuette, carved from blue and white coral.   [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  In  a padded pouch is a small, mithril hourglass, filled with a very dense, dark  red mist, instead of sand. It is surprisingly heavy.  [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  A  tiny opal jar containing two pinches of extremely fine, bright blue dust. If  the dust is sprinkled on a non-magical object, it forms into an exact,  permanent copy.  [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  A  thick journal bound in grubby fur, filled with awful, highly disturbing  sorcerous ramblings. Anyone who studies the journal intently (taking a number  of days, if not weeks) may learn to cast one 1st level spell per  day, but also develops an incurable moderate madness.   [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  A  white veil with a silvered chain. The silvered chain is incredibly strong,  and could be used as a garrotte.   [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  An  ebony canister sealed with wax. The canister is filled with ash, in the  middle of which are a pair of pulsating, purple pods, connected together by  slick, black tendrils.   [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  A  hemp sack filled with coal. If the coal is examined, small bite marks can be  seen on some of the coal. Concealed in the sack is 1d4 Xornlings, diminutive fey that eat rocks and metals. The Xornlings have been eating coal for  quite a while, and are ready to move onto something more appetising, like  steel. Or gold.    [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  A  padded tube holds a small, adjustable convex mirror, connected to an  extendable rod (enabling the user to peek around corners without exposing  himself). The base of the rod includes a small hidden compartment, big enough  to fit a small gem, coin or similar object.   [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  A  colourful seashell amulet on a string of dark beads. A friendly, amphibious  hermit crab lives in the shell, venturing out at night to eat leaves, fruit  or meat. If treated well, the crab keeps watch for the wearer, scaring off  vermin or pinching the wearer awake if danger threatens.  [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  A  drawstring pouch containing three sticks of green incense, stamped with a two  headed monkey. Anyone who breathes the smoke of the incense for more than 5  minutes must make a Luck (Will)  check or suffer a minor madness for 1d10 days.   [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  A  stout smoking pipe apparently made of lacquered wood. In fact the pipe is  made from hardened iron, expertly painted to pass for wood, and makes for an  excellent bludgeon.  The pipe can be  used to smoke, but is very heavy, requiring at least one hand.   [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  A  glass jar with air holes in the lid, containing a dozen small beetles and  some lettuce leaves. If the jar is shaken, the beetles glow brightly, softly  illuminating a 5 ft radius.  [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  A  brick. Looks harmless enough, but then, most bricks are. Might be inscribed  with the words Mr Brick in small  writing on one side (50%).   [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  A  two inch lead figurine, depicting a striking young priestess, holding aloft a  tentacled orb. From time to time, very faint muttering can be heard coming  from the figurine. If placed next to a person’s ear, the tentacled orb  animates, caressing the holder’s ear and enabling the muttering to be  understood. There is a 50% chance the figurine imparts useful information  betwixt disturbing truths mankind ought never know. After learning any useful  information, the user must make a Willpower check or suffer a minor madness.   [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  A  drawstring pouch of fifty cold iron  caltrops.   [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  A  scroll of complex formulae and charcoal sketches, depicting some manner of  winged flying machine.  [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  Two  old, stained jars, containing an awful smelling, yellowed viscous sludge. The  mix inside is a unique chemical of rare concoction, producing a fast acting  glue effect when exposed to air. If thrown at a creature, a Strength contest  vs Strength 16 is required. On a failure, the target is glued to the spot,  has his arms glued, his face glued, or some other similar setback. The  strength contest may be repeated each round (as an action) to break free.  [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  A  steel flask with a safety latch attached. A sloshing liquid can be heard  inside. The flask contains a black, putrid smelling brine (diseased; anyone  exposed to the smell must make a Luck  (Con) save or contract a wasting disease, losing 1d4 Con each day until cured  (50%), or a delicious fey honey that increases the user’s Perception and  Dexterity by 1d4 points for 24 hours (50%). Either way, the flask contains  two doses.   [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  A  thick cotton pouch containing a handful of powerful lodestones (magnets). A  single lodestone within two feet of a compass produces false readings.   [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  A  sheet of tin rolled up into a scroll bound with platinum cord. The scroll  must be unwound to be read, and reveals a chronological star chart, annotated  in an alien language. If translated, the chart suggests a once in 433 year  planetary alignment, the Ark of Phobos.    [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  Mixed  in with some coins is a two inch disk of ebony. One side of the disk is  inscribed with three intertwined serpents. Those in the know understand the  ebony tri-serpent is a symbol of the Six  Eyes, a network of informants that sell their services to the highest  bidder.   [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  A  steel hipflask filled with a fiery whiskey. The brew is particularly potent,  requiring a Constitution check to avoid becoming intoxicated earlier than the  imbiber expects.   [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  A  small wooden box containing three inches of a pearl coloured horn. A small  glass bottle inside the box holds what appears to be powdered horn. A person  knowledgeable in Arcane lore might identify the material as Unicorn horn,  legendary for its healing properties.  [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  A  wooden witchdoctor mask, trimmed with bright feathers and two horns made of  the teeth of a large cat  or other  predator. The mask has three painted eyes and a beak instead of a mouth.   [/TD] [/TR] [TR]  [TD="width: 89, bgcolor: transparent"]    [/TD]  [TD="width: 512, bgcolor: transparent"]  A  seven inch, primitive cutting blade made of basalt stone. Wide groves are  carved into the blade and handle to channel blood down to the pommel. The  pommel has been crudely worked to resemble a human heart.   [/TD] [/TR] [TR]  [TD="width: 89"]    [/TD]  [TD="width: 512"]  Roll  on the Valuables table.   [/TD] [/TR][/TABLE]
[1] Theriddle answer is Fish.
				
			I recommend rolling twice and using the most appropriate result.
[TABLE="class: MsoNormalTable"] [TR] [TD="width: 89"]
1d100 (roll twice)
TRINKETS & ENCHANTED CURIOS
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
[1] Theriddle answer is Fish.