delericho
Legend
Plane Sailing said:I agree with the 4e designers in that the confirmation roll -seems- like an elegant piece of design but in practice it isn't so good, particularly because the fun of rolling a 20(!) then rolling low on the confirmation roll and failing to get a crit is a bit of a downer.
Two things, though:
1) That 20(!) actually isn't that uncommon - that's 5% of attacks, which means an average of one such roll every four or five encounters. And that's assuming you're not using a longsword, rapier or keen weapon, and don't have the Improved Critical feat. Throw in iterative attacks on top of that, and crits happen a lot more often.
2) The same is also true of rolling a hit with your greataxe-weilding Barbarian, only to roll a 1 on the damage roll. At some point, the game has to acknowledge that you can't just have to your own way all the time.
Plus there is the whole thing of the extra roll.
True.
If they're looking to remove rolls, though, they'd be better switching to an alternate damage mechanic where your damage done equals the amount by which you beat the AC, modified by the weapon you are using. This eliminates far more rolls than removing the critical confirmation, gets rid of the "good attack/bad damage" phenomenon, and actually eliminates the need for critical hits at all.
a) a natural 20 is always a crit
b) exceeding their AC defence by x (e.g.10) is a crit
c) some combination of the two
(b) or (c) would represent the 'something else' I'm hoping will be in place in the critical hit rules. I suspect we'll be getting (a) though.