bardolph
First Post
Ever notice that some players like to take trophies from their kills?
For example, the skin of a cave bear, the tooth of a dragon, the beak from an owlbear, the face of a doppleganger, the spinner glands from a giant spider, etc etc etc.
I happen to be one of these players (on the rare occasions that I'm not behind the DM screen). Somehow, an troll's head is much more meaningful to me as a trophy than a pile of gold pieces.
I was thinking, why not incorporate this into the treasure parcel system? Here's how it could work:
If a character takes an unusual interest in a kill and harvests a body part from it as a trophy, simply pick a treasure parcel, figure out its value in gold pieces, and that's its "trophy value."
And here's where it gets fun: a trophy that gets incorporated into a magic item created by the "Create Magic Item" ritual can count the entire "trophy value" as residuum!
EXAMPLE: a first level party defeats a Cave Bear, and decides to carefully skin its hide as a trophy. The DM determines that this encounter will yield Parcel #3 (Magic Item, Level 3). So rather than placing a level 3 magic item somewhere in the lair, the DM decides that the cave bear hide has a "trophy value" of 680 gp.
The PCs can decide to make a very nice cave bear skin rug that could sell for 680 gp as an art object, or even better, use it as 680 gp worth of residuum to make a suit of Bloodcut Hide Armor +1. You know what I'm talking about -- one of those numbers where the shoulder pads are covered in fur and the head of the bear rests over your head like a badass barbarian head piece...
Either way, the DM checks off the appropriate treasure parcel from the list, and proceeds as normal.
Thoughts?
For example, the skin of a cave bear, the tooth of a dragon, the beak from an owlbear, the face of a doppleganger, the spinner glands from a giant spider, etc etc etc.
I happen to be one of these players (on the rare occasions that I'm not behind the DM screen). Somehow, an troll's head is much more meaningful to me as a trophy than a pile of gold pieces.
I was thinking, why not incorporate this into the treasure parcel system? Here's how it could work:
If a character takes an unusual interest in a kill and harvests a body part from it as a trophy, simply pick a treasure parcel, figure out its value in gold pieces, and that's its "trophy value."
And here's where it gets fun: a trophy that gets incorporated into a magic item created by the "Create Magic Item" ritual can count the entire "trophy value" as residuum!
EXAMPLE: a first level party defeats a Cave Bear, and decides to carefully skin its hide as a trophy. The DM determines that this encounter will yield Parcel #3 (Magic Item, Level 3). So rather than placing a level 3 magic item somewhere in the lair, the DM decides that the cave bear hide has a "trophy value" of 680 gp.
The PCs can decide to make a very nice cave bear skin rug that could sell for 680 gp as an art object, or even better, use it as 680 gp worth of residuum to make a suit of Bloodcut Hide Armor +1. You know what I'm talking about -- one of those numbers where the shoulder pads are covered in fur and the head of the bear rests over your head like a badass barbarian head piece...
Either way, the DM checks off the appropriate treasure parcel from the list, and proceeds as normal.
Thoughts?