Paul Farquhar
Legend
We did this playing FASA Star Trek RPG. Each player had a senior and junior officer character. One would stay on the ship, whist the other was on the Away Team. But this was done out of necessity, because of the nature of storytelling associated with the IP. The action might be on the planet, or on the bridge, or both at the same time. To an extent, it was to avoid spoiling the plot by telling the players where the action would be.In another thread, @DrunkonDuty mention Troupe Style Play:
This got my imagination running!
How would you make Troupe Style Play work in 5e D&D? What kinds of campaigns would it be great for? What would be some of the challenges, and how would you overcome them?
On the whole, one of the strengths of D&D is the typical story structure does not require such contrivances, and I would avoid trying to force it in unless absolutely necessary.
Another situation you might use it would be in a Mission Impossible type game, where you are selecting highly specialised characters for a specific mission. But the 5e ruleset does not tend to produce highly specialised characters, and even the Mission Impossible TV series fell back on the same cast of regulars most of the time.