True 20 Experts book

Razuur said:
I love the True20 Adepts handbook and find it *essential*.

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The Adepts was not only what I expected, but pretty much had everything I wanted in it.

Between the two i recommend the Adepts

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Would you mind going into a little bit more detail about that book? If it's no hassle. And sorry for the threadjack, Treebore! :)

I don't have either of the two Handbooks currently in print, so anything you say about them will probably be enlightening, to me.
 

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Aus_Snow said:
Would you mind going into a little bit more detail about that book? If it's no hassle.

Sure,

I'd love to tout it as it is one of my favorite True20 products. Rarely do I find a product as useful as I find the adepts handbook. It has practially everything I would ever want or need for magic in True20. The book covers magic for everything from fantasy to modern to scifi. As I am using True20 for Fantasy, the whole supplement was useful.

But a quick overview:

* Supernatural Backgrounds

* A whole bunch of alternate Core Abilities you could swap out with the adept.

* Adept variant roles

* Supernatural Philosophies (kind of like magickal traditions) with dozens of sample traditions spanning everything from fantasy to history to scifi

* Rules for Astrology, Herbalism and Prophecy in easy True20 style.

* A good blend of supernatural feats that don't overwhem but provide just the right amount of options and flexibility

* Of course new Powers as well as further uses for some existing one. Some of these really fill in the gap like "Acid" and "Mana Shaping" and "Shadow Shaping"

* How to do psychic grappling

* Supernatural items - everything from single use (charms oils potions scrolls) to multi-use items (staves, wands, and rods) to permanent (fetishes, armor, Intelligent items) to golems to Power Foci to Artifacts - all done with many examples in the easy True20 style.

* Rules for Rituals

* Wellsprings, Ley Lines, and places of power

* Summoning

* True Names

* Runecasting

* Adept organizations (how to create and samples)


As you can see it covers a TREMENDOUS amount of ground. And even though there is a lot here, it is all rules lite and very easy to implement - like True20 is supposed to be. It is a true magic toolkit. A one stop shop. If you are going to explore magic/powers at all using True20, it does all of the work for you, or shows you simply how to do exactly what you want rules-lite and very easy.

Razuur
 



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