iwatt
First Post
So, I'm an Iron Heroes fan. I really love playing with all the fiddly bits it provides. 
Sadly, I look at my players and they already are overwhelmed by regular 3.5 D&D. So I shudder at what will happen if I actually try to make them play something even more complex. Just the though of them using token pools will probably lead to me managing that for them as well. :\
So I've decided to streamline. Since I don't want to reinvent the wheel, I've taken a look at the reviews and free-downloads for the different streamlined products. C&C doesn't "do it" for me because it seems a return to things I didn't like from previous editions (classes=archetypes, variable xp tables, etc..). True20 apparantly has the advantage of flexible classes. From the salespitch, it apparently also is very streamlined.
But the fact of the matter is that from my reading of the quickstart guide and the other free downloads at the True20 site, I don't see it as really simpler. So I basically have some questions I would really apreciate been answered by those experienced with the system.
1) The Damage and Fatigue saves seem more complex than hitpoint tracking. The variable modifiers and cross indexing between lethal and non-lethal status seems to be more work than simply substracting hp. Does it also introduce the "Death Spiral" effect typical of the old Storyteller system?
2) How simple is the Powers system? Is it balanced? Is the True Sorcery sorcerer a better fit?
Thanx.
Note: my players are great guys. It's just that 90% of them are Casual gamers and Storytellers, and I'm probably more of a Powergamer.

Sadly, I look at my players and they already are overwhelmed by regular 3.5 D&D. So I shudder at what will happen if I actually try to make them play something even more complex. Just the though of them using token pools will probably lead to me managing that for them as well. :\
So I've decided to streamline. Since I don't want to reinvent the wheel, I've taken a look at the reviews and free-downloads for the different streamlined products. C&C doesn't "do it" for me because it seems a return to things I didn't like from previous editions (classes=archetypes, variable xp tables, etc..). True20 apparantly has the advantage of flexible classes. From the salespitch, it apparently also is very streamlined.
But the fact of the matter is that from my reading of the quickstart guide and the other free downloads at the True20 site, I don't see it as really simpler. So I basically have some questions I would really apreciate been answered by those experienced with the system.
1) The Damage and Fatigue saves seem more complex than hitpoint tracking. The variable modifiers and cross indexing between lethal and non-lethal status seems to be more work than simply substracting hp. Does it also introduce the "Death Spiral" effect typical of the old Storyteller system?
2) How simple is the Powers system? Is it balanced? Is the True Sorcery sorcerer a better fit?
Thanx.
Note: my players are great guys. It's just that 90% of them are Casual gamers and Storytellers, and I'm probably more of a Powergamer.