Buttercup
Princess of Florin
OK, I'm trying to wrap my mind around the True 20 mechanics. They're very simple, generally, but there's one thing that's making me want to bang my head on the table.
What is Toughness for? How is it different from Defense Bonus?
The rules say this: "Toughness is your ability to resist physical punishment and direct damage." (page 95) Ok, so that sounds like armor class, yes? But Toughness is considered a saving throw? In that case when do you use it?
So ok, let's look at Defense Bonus on the same page: "Your defense bonus represents how hard it is for opponents to hit you, the Difficulty of your opponent's attack roll." So Defense Bonus is analagous to AC? But if that's the case, WTF is Toughness?
I really need to understand this, soon. I'm writing up character sheets for my GenCon game, and I Just. Don't. Get. It. Surely I'm missing something really simple. But what?
HELP ME PLEASE!!!!!
What is Toughness for? How is it different from Defense Bonus?
The rules say this: "Toughness is your ability to resist physical punishment and direct damage." (page 95) Ok, so that sounds like armor class, yes? But Toughness is considered a saving throw? In that case when do you use it?
So ok, let's look at Defense Bonus on the same page: "Your defense bonus represents how hard it is for opponents to hit you, the Difficulty of your opponent's attack roll." So Defense Bonus is analagous to AC? But if that's the case, WTF is Toughness?
I really need to understand this, soon. I'm writing up character sheets for my GenCon game, and I Just. Don't. Get. It. Surely I'm missing something really simple. But what?
HELP ME PLEASE!!!!!