The Great Bear King
First Post
You may wonder what my house rules for Domain spells are, so I typed down an example.
Revised Healing Domain:
Level 0-Cure Minor Wounds
Level 1-Cure Light Wounds
Level 2-Cure Moderate Wounds, Delay Poison,
Lesser Restoration, Remove Paralysis
Level 3-Cure Serious Wounds
Level 4-Cure Critical Wounds, Neutralize Poison, Restoration
Level 5-Healing Circle, Raise Dead
Level 6-Heal
Level 7-Greater Restoration, Regenerate, Resurrection
Level 8-Mass Heal
Level 9-True Resurrection
Instead of Domains granting bonus spells they determine the spells the priest can cast. Also all Good aligned Deities but Kord can at least grant the healing Domain up to 6th Level. Kord grants healing spells up to 4th Level.
True Druids
Druids or the oak wise were the priests of the ancient Celts and acted as spiritual counsel and performed sacrifices. They were considered to be seers and prophets, as well as philosophers, scientists, and wizards. They worshiped a god they called either Dagda or Be’al whom they believed to be the chief of all gods. Though they may have performed human sacrifice all the victims were condemned murders, rapists, and traitors.
Hit Dice: d6
Saving Throws: Fort; Good, Will; Good, Reflex; Poor
Base Attack Bonus: Poor
Weapons:
Sickle, Dagger, Club, Net,
Blow Gun, Hand Axe, and Scimitar
Armor: Must be natural (wood, rock, leather, or hide)
Divine Spells: Starts out with five Domains and gains one Domain every four levels after level one and up to level 21. Progression as normal.
Arcane Spells: as wizard
Domains: any but Law or Evil
Druid Class
BAB Fort Save Reflex Save Will Save
Level 1 0 0 0 2 Summon Familiar, Scribe Scroll, Nature Sense, Divine Grace, Lay on Hands, and Brew Magical Potions
Level 2 +1 0 0 3
Level 3 +1 1 1 3 Remove Disease 1/ week
Level 4 +2 1 1 4 Resist Nature's Lure,
Level 5 +2 1 1 4
Level 6 +3 2 2 5 Remove Disease 2/ week
Level 7 +3 2 2 5
Level 8 +4 2 2 6
Level 9 +4 3 3 6 Remove Disease 3/ week, Venom Immunity
Level 10 +5 3 3 7
Level 11 +5 3 3 7
Level 12 +6/+1 4 4 8 Remove Disease 4/ week
Level 13 +6/+1 4 4 8
Level 14 +7/+2 4 4 9
Level 15 +7/+2 5 5 9 Timeless body, Remove Disease 5/ week
Level 16 +8/+3 5 5 10
Level 17 +8/+3 5 5 10
Level 18 +9/+4 6 6 11 Remove Disease 6/ week
Level 19 +9/+4 6 6 11
Level 20 +10/+5 6 6 12
Divine Spells 0 1 2 3 4 5 6 7 8 9
Level 1 3 1 - - - - - - - -
Level 2 4 2 - - - - - - - -
Level 3 4 2 1 - - - - - - -
Level 4 5 3 2 - - - - - - -
Level 5 5 3 2 1 - - - - - -
Level 6 5 3 3 2 - - - - - -
Level 7 6 4 3 2 1 - - - - -
Level 8 6 4 3 3 2 - - - - -
Level 9 6 4 4 3 2 1 - - - -
Level 10 6 4 4 3 3 2 - - - -
Level 11 6 5 4 4 3 2 1 - - -
Level 12 6 5 4 4 3 3 2 - - -
Level 13 6 5 4 4 4 3 2 1 - -
Level 14 6 5 5 4 4 3 3 2 - -
Level 15 6 5 5 4 4 4 3 2 1 -
Level 16 6 5 5 5 4 4 3 3 2 -
Level 17 6 5 5 5 5 4 4 3 2 1
Level 18 6 5 5 5 5 4 4 3 3 2
Level 19 6 5 5 5 5 5 4 4 3 3
Level 20 6 5 5 5 5 5 4 4 4 4
Wizard Spells 0 1 2 3 4 5 6 7 8 9
Level 1 3 1 - - - - - - - -
Level 2 4 2 - - - - - - - -
Level 3 4 2 1 - - - - - - -
Level 4 4 3 2 - - - - - - -
Level 5 4 3 2 1 - - - - - -
Level 6 4 3 3 2 - - - - - -
Level 7 4 4 3 2 1 - - - - -
Level 8 4 4 3 3 2 - - - - -
Level 9 4 4 4 3 2 1 - - - -
Level 10 4 4 4 3 3 2 - - - -
Level 11 4 4 4 4 3 2 1 - - -
Level 12 4 4 4 4 3 3 2 - - -
Level 13 4 4 4 4 4 3 2 1 - -
Level 14 4 4 4 4 4 3 3 2 - -
Level 15 4 4 4 4 4 4 3 2 1 -
Level 16 4 4 4 4 4 4 3 3 2 -
Level 17 4 4 4 4 4 4 4 3 2 1
Level 18 4 4 4 4 4 4 4 3 3 2
Level 19 4 4 4 4 4 4 4 4 3 3
Level 20 4 4 4 4 4 4 4 4 4 4
Alignment: must be good
Race: Must be Elven, Half-Elven, Human of elven of fey descent, Nymph, Dryad, or Ogre.
Class skills: as wizard plus diplomacy and heal
Skill Points: (4+Int)x4 at first level, 4+Int every level afterwards.
Other classes: They get along well enough with barbarians, rangers, wizards and magi. They have little or no patience for clerics (whom they consider to be priests of lesser gods) and often times call rouges thieves instead. They respect paladins for their honor, decency and piety (though they are a little worried about the lawful ones). They dislike sorcerers and think of witches and warlocks as both heretics and asylum escapees. Shamans however are considered equals. Black guards, Death Knights, paladins of tyranny and slaughter as well as other evil classes are thought of as abominations and blasphemies. All other classes are viewed with a neutral attitude.
Revised Healing Domain:
Level 0-Cure Minor Wounds
Level 1-Cure Light Wounds
Level 2-Cure Moderate Wounds, Delay Poison,
Lesser Restoration, Remove Paralysis
Level 3-Cure Serious Wounds
Level 4-Cure Critical Wounds, Neutralize Poison, Restoration
Level 5-Healing Circle, Raise Dead
Level 6-Heal
Level 7-Greater Restoration, Regenerate, Resurrection
Level 8-Mass Heal
Level 9-True Resurrection
Instead of Domains granting bonus spells they determine the spells the priest can cast. Also all Good aligned Deities but Kord can at least grant the healing Domain up to 6th Level. Kord grants healing spells up to 4th Level.
True Druids
Druids or the oak wise were the priests of the ancient Celts and acted as spiritual counsel and performed sacrifices. They were considered to be seers and prophets, as well as philosophers, scientists, and wizards. They worshiped a god they called either Dagda or Be’al whom they believed to be the chief of all gods. Though they may have performed human sacrifice all the victims were condemned murders, rapists, and traitors.
Hit Dice: d6
Saving Throws: Fort; Good, Will; Good, Reflex; Poor
Base Attack Bonus: Poor
Weapons:
Sickle, Dagger, Club, Net,
Blow Gun, Hand Axe, and Scimitar
Armor: Must be natural (wood, rock, leather, or hide)
Divine Spells: Starts out with five Domains and gains one Domain every four levels after level one and up to level 21. Progression as normal.
Arcane Spells: as wizard
Domains: any but Law or Evil
Druid Class
BAB Fort Save Reflex Save Will Save
Level 1 0 0 0 2 Summon Familiar, Scribe Scroll, Nature Sense, Divine Grace, Lay on Hands, and Brew Magical Potions
Level 2 +1 0 0 3
Level 3 +1 1 1 3 Remove Disease 1/ week
Level 4 +2 1 1 4 Resist Nature's Lure,
Level 5 +2 1 1 4
Level 6 +3 2 2 5 Remove Disease 2/ week
Level 7 +3 2 2 5
Level 8 +4 2 2 6
Level 9 +4 3 3 6 Remove Disease 3/ week, Venom Immunity
Level 10 +5 3 3 7
Level 11 +5 3 3 7
Level 12 +6/+1 4 4 8 Remove Disease 4/ week
Level 13 +6/+1 4 4 8
Level 14 +7/+2 4 4 9
Level 15 +7/+2 5 5 9 Timeless body, Remove Disease 5/ week
Level 16 +8/+3 5 5 10
Level 17 +8/+3 5 5 10
Level 18 +9/+4 6 6 11 Remove Disease 6/ week
Level 19 +9/+4 6 6 11
Level 20 +10/+5 6 6 12
Divine Spells 0 1 2 3 4 5 6 7 8 9
Level 1 3 1 - - - - - - - -
Level 2 4 2 - - - - - - - -
Level 3 4 2 1 - - - - - - -
Level 4 5 3 2 - - - - - - -
Level 5 5 3 2 1 - - - - - -
Level 6 5 3 3 2 - - - - - -
Level 7 6 4 3 2 1 - - - - -
Level 8 6 4 3 3 2 - - - - -
Level 9 6 4 4 3 2 1 - - - -
Level 10 6 4 4 3 3 2 - - - -
Level 11 6 5 4 4 3 2 1 - - -
Level 12 6 5 4 4 3 3 2 - - -
Level 13 6 5 4 4 4 3 2 1 - -
Level 14 6 5 5 4 4 3 3 2 - -
Level 15 6 5 5 4 4 4 3 2 1 -
Level 16 6 5 5 5 4 4 3 3 2 -
Level 17 6 5 5 5 5 4 4 3 2 1
Level 18 6 5 5 5 5 4 4 3 3 2
Level 19 6 5 5 5 5 5 4 4 3 3
Level 20 6 5 5 5 5 5 4 4 4 4
Wizard Spells 0 1 2 3 4 5 6 7 8 9
Level 1 3 1 - - - - - - - -
Level 2 4 2 - - - - - - - -
Level 3 4 2 1 - - - - - - -
Level 4 4 3 2 - - - - - - -
Level 5 4 3 2 1 - - - - - -
Level 6 4 3 3 2 - - - - - -
Level 7 4 4 3 2 1 - - - - -
Level 8 4 4 3 3 2 - - - - -
Level 9 4 4 4 3 2 1 - - - -
Level 10 4 4 4 3 3 2 - - - -
Level 11 4 4 4 4 3 2 1 - - -
Level 12 4 4 4 4 3 3 2 - - -
Level 13 4 4 4 4 4 3 2 1 - -
Level 14 4 4 4 4 4 3 3 2 - -
Level 15 4 4 4 4 4 4 3 2 1 -
Level 16 4 4 4 4 4 4 3 3 2 -
Level 17 4 4 4 4 4 4 4 3 2 1
Level 18 4 4 4 4 4 4 4 3 3 2
Level 19 4 4 4 4 4 4 4 4 3 3
Level 20 4 4 4 4 4 4 4 4 4 4
Alignment: must be good
Race: Must be Elven, Half-Elven, Human of elven of fey descent, Nymph, Dryad, or Ogre.
Class skills: as wizard plus diplomacy and heal
Skill Points: (4+Int)x4 at first level, 4+Int every level afterwards.
Other classes: They get along well enough with barbarians, rangers, wizards and magi. They have little or no patience for clerics (whom they consider to be priests of lesser gods) and often times call rouges thieves instead. They respect paladins for their honor, decency and piety (though they are a little worried about the lawful ones). They dislike sorcerers and think of witches and warlocks as both heretics and asylum escapees. Shamans however are considered equals. Black guards, Death Knights, paladins of tyranny and slaughter as well as other evil classes are thought of as abominations and blasphemies. All other classes are viewed with a neutral attitude.
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