True strike

isoChron said:
Well there was a spell (Hunters Mercy) which did give a auto threat and you just had to confirm, but this was a 3.0 spell for rangers and I hope it is not revived in Spell Compendium or other sources. This spells description said so explicitly.

+20 just means that. You roll and add +20 to your normal attack, good enough.


Unfortunately, it is in the spell compendium.
One of many reasons I do not use that book.
 

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darkbard said:
There is, of course, also the debate about whether or not the true strike bonus applies to a confirmation roll should the player roll high enough for a threat....

of course it does. It applies a bonus to the attack roll. when you make the confirmation roll, you make it with the same bonus as the original attack.
 

Oh, I'm with you on this. I've just seen it debated, that's all. In fact, now that I think about it, I wonder if this might be what Elf Witch's DM is thinking about....
 

Elf Witch said:
Thanks that is my take as well now all I have to do is convince the DM who keeps using it on us as a crit threat.
Any chance you could get your DM to come here and explain his reasoning, because I (like others in this thread) have no idea how he could have come to the conclusion he has.


glass.
 

It's the difference between a high roll and a high modifier.

The roll illustrates how well you do in a given range. If you have high modifiers to this roll, then you don't need to perform well, just about anything will be modified enough to score a successful hit. But a critical hit, an especially lucky or nasty strike, relies entirely upon the roll figure, rather than the modified total...this is why some weapons are better suited to scoring criticals while others are harder to crit with, but do more damage when successful.

The die roll critical mechanic is like a system within a system.
 

darkbard said:
Oh, I'm with you on this. I've just seen it debated, that's all. In fact, now that I think about it, I wonder if this might be what Elf Witch's DM is thinking about....

I showed him this thread and he went and reread the spell and admitted that he was doing it wrong he for some reason missed the part about ass a +20 to the roll and always thought it said you roll a 20.

So now we have it worked out.
 

isoChron said:
Well there was a spell (Hunters Mercy) which did give a auto threat and you just had to confirm, but this was a 3.0 spell for rangers and I hope it is not revived in Spell Compendium or other sources.

Slightly different mechanics now, but it's exactly there, yes. ;)

Bye
Thanee
 


werk said:
You don't use the Spell Compedium because it contains spells? :\

I didn't understand that either. It's like saying "I don't use the Players Handbook because it contains the Spiked Chain*."

*A weapon many people don't like and so don't use. Replace with your own personal item/feat if you happen to like the Spiked Chain. :)
 

Ooh, spiked chain goodness...

Threadjack: Lets discuss whether the chain is broken, nonsense or cool or if you use a "Haft Strike" feat for other reach weapons that helps with the chain dilemma of being the only weapon with it's properties...

Nah.

How does Hunters Mercy work now?
 

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