true striking SRD question


log in or register to remove this ad

D&D Wiki. You'll not find a more wretched hive of scum and villainy.

It has a low of homebrew by people who really don't know what they're doing.

Epic weapons can be that powerful, if you mean having a +15 enchantment, but the true Striking property isn't really that good.
 
Last edited:

so whats the deal with epic weapons? what's the reason, flavor-wise, that they can be so powerful? according to my friend Cary, at one point in the game's history, the Ruby Rod of Asmodeus was the strongest item in the game at a +6, and according to the flavor of the item, it shouldn't exist because even the gods can't fabricate an item that powerful.
this is all according to him, and he's been playing for a good 15 years, I'm just wondering how one is able, story-wise, to craft such an item

edit: and what books are the rules for epic weapons in? I'm still not too familiar with everything in 3.5
 


so whats the deal with epic weapons? what's the reason, flavor-wise, that they can be so powerful? according to my friend Cary, at one point in the game's history, the Ruby Rod of Asmodeus was the strongest item in the game at a +6, and according to the flavor of the item, it shouldn't exist because even the gods can't fabricate an item that powerful.
this is all according to him, and he's been playing for a good 15 years, I'm just wondering how one is able, story-wise, to craft such an item

edit: and what books are the rules for epic weapons in? I'm still not too familiar with everything in 3.5

I believe the correct term you are looking for is "Power Creep". Or, in the case of the 3.0 Epic Level Handbook: "Power Leap".
 

Actually, that enhancement bonus (+15) isa incredibly balanced.
You need a +16 weapon before you can buy a +1 Truestriking weapon. I mean, it can't even bypass DR Epic by wasting so many bonuses.
 

I like that it emits faint divination. A +15 market price modifier and it looks like something a 5th level wizard could make?

It does seem rather weak, although by the time you can afford this, you are probably make 15 attacks a round (don't ask me how), so being able to reroll natural ones is probably good (especially if you have automatic critical fumbles)
 

Unless I'm missing something, that "true strike" property sounds really, really underpowered for its price, and it doesn't seem to be especially epic, either.

It would be cheaper and nearly as effective to just make the wizard cast truestrike, put a spiky helmet on his head, and swing him around by the ankles.
 

Pets & Sidekicks

Remove ads

Top