Alexemplar
First Post
In the similar class system I'm working on, I gave the Expert a modified version of Sneak Attack.
I renamed it Subtle Strike and in addition to dealing +xd6, the Expert can choose to forego the damage and instead "create an opening/expose a weak point" with their attack that grants the bonus damage to an ally's next melee damage roll.
It allows those who dont want to do the backstabbing assassin thing an option to contribute. I also replaced the hide option in Cunning Action with use an object. Now the expert can be the one giving potions, activating traps, using tools, or doing creative environmental interaction stuff every turn as opposed to trying to skulking around.
I renamed it Subtle Strike and in addition to dealing +xd6, the Expert can choose to forego the damage and instead "create an opening/expose a weak point" with their attack that grants the bonus damage to an ally's next melee damage roll.
It allows those who dont want to do the backstabbing assassin thing an option to contribute. I also replaced the hide option in Cunning Action with use an object. Now the expert can be the one giving potions, activating traps, using tools, or doing creative environmental interaction stuff every turn as opposed to trying to skulking around.