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True20 House Rules doc


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Hmm ... I've been thinking more and more about the damage roll house rule.

Mathematically, it would work. The numbers come out the same.

The problem arises when you realize that you can spend Conviction to re-roll, and such a re-roll is never going to be lower than 11. I envision lots of Conviction points flying out the window just for the sake of automatically inflicting higher damage.
 

DnDChick said:
Another idea I had was to make Tougness a Difficulty instead of a save, for those who insist on rolling damage.
My players wanted the same and we've been using this method. Works fine. No diiference in my opinion from toughness save.
Players still make a toughness save for themselves, keeping their fate (and conviction use) in their own hands.
 

Good to get a nod from a more experienced True20-er. :)

Right now I am working on adding in some feats from D&D that were not included, as well as some from the d20 Modern and d20 Future SRDs.
 

Ok, I've looked at your house rules in more detail and I do like a lot of them (unfortunately, I will not be able to yoink as many as I'd like :( ).

Races - I like that you have given more flavor to the nonhuman races (not sure if I'll use this, due to homebrew flavor issues).

Roles - I'm a fan of three roles, but I see what you are trying to accomplish (I don't think I'll use the Professional). I really like the archetypes and will definately yoink it.

New Skills - I like the Sailing skill (consider it yoinked) and am not sure on the Spellcasting skill, yet (homebrew concerns again).

Feats - I like them both, but will probably only use the Animal Companion (my players do not like the restrictions added with your version of Weapon Training - I like it though).

Skills - Once again, I like it but the players don't...

Spellcasting - your Learned Mage and written powers intrigued me the most, as it is the most adaptable to my homebrew. I also like the Rituals idea.

Overland Movement - nice inclusion.

Nice Work. :)
 


Newest idea: Primary, Secondary, and Tertiary skills.

Primary Skills: At 1st level heroes of all roles get 2 primary skills. These are the hero's personal specialties. The hero's primary skills start at 4 ranks, and increase at a rate of +1 rank per level.

Secondary Skills: A hero also gets a number of secondary skills, depending on his role. Adepts and Warriors recieve 2 + Intelligence secondary skills. Experts receive 6 + Intelligence secondary skills. The hero's secondary skills start at 2 ranks, and increase a ta rate of +1 rank per level.

Tertiark Skills: Any skill learned after 1st level or otherwise gained through the use of the Skill Training feat is a tertiary skills. There is no limit to the number of tertiary skills the hero can have. Tertiary skills start at 1 rank, regardless of the level at which the hero gained the skill, and increase at a rate of 1 rank per level.
 

DnDChick said:
Newest idea: Primary, Secondary, and Tertiary skills.

Primary Skills: At 1st level heroes of all roles get 2 primary skills. These are the hero's personal specialties. The hero's primary skills start at 4 ranks, and increase at a rate of +1 rank per level.

Secondary Skills: A hero also gets a number of secondary skills, depending on his role. Adepts and Warriors recieve 2 + Intelligence secondary skills. Experts receive 6 + Intelligence secondary skills. The hero's secondary skills start at 2 ranks, and increase a ta rate of +1 rank per level.

Tertiark Skills: Any skill learned after 1st level or otherwise gained through the use of the Skill Training feat is a tertiary skills. There is no limit to the number of tertiary skills the hero can have. Tertiary skills start at 1 rank, regardless of the level at which the hero gained the skill, and increase at a rate of 1 rank per level.

Pretty interesting! The one thing I'm not a big raving fanrooster over in True20 is it's all-or-nothing mechanic for skills. The system I came up with for my own use simply involved the Skill Training feat. Whenever you chose a new skill it started at rank 4 and increased by +1 every level thereafter.

You may want to consider that at higher levels, there won't be much difference between a character's Primary and Secondary skills (not much difference between +14 and +12). But then again, that may not be an issue for you.

-tRR
 

This idea is similar to something that I read at the GR True20 boards. I think that Blue Rose may have some sort of Skill Familiarity rule or maybe it is a house rule.

Anyway, taking your 3 level breakdown, here is what I came up with:

Primary Skills - as per the True20 rules (i.e. you choose them as per your role, you get two for the Skill Training feat, you get two more if you take your first level of Expert when higher than first level). Primary Skills are ranked at Level + 3 + ability.

Secondary Skills - whenever you are allowed to choose a Primary Skill, you may instead choose two Secondary Skills. Or, you can choose to use a Secondary Skill assignment on an existing Secondary Skill and make it a Primary Skill. Secondary Skills are ranked at ((Level + 3) / 2) + ability.

Tertiary Skills - whenever you are allowed to choose a Primary Skill, you may instead choose four Tertiary Skills. Or, you can choose to use a Tertiary Skill assignment on an existing Tertiary Skill and make it a Secondary Skill. Tertiary Skills are ranked at 1 + ability (most useful for skills that require training to use, but are not what the character wants to pursue).

Let me know what you think.
 

Eternalknight said:
Oh, the only house rule I have made up for it is adding the Profession skills back in, mainly as a character in my group is a mercenary (Warrior class) and none of the skills are really appropriate as a professional skill for him.

Instead of adding Profession skills back in, how about letting a mercenary use their Reputation as their professional skill for the purposes of increasing wealth?
 

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