True20 is the ONLY 20 for me!


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True20 is our default system of choice these days, and it is by far my favorite system to have ever hit the market (after nearly 15+ years of gaming experience.) I love how intuitive the core mechanics are, and how smooth the system runs in actual play. Being able to run just about any setting imaginable is a nice bonus as well.

Sure, I’ll still play other systems. But I don’t think I could ever go back to GMing one of them (with the exceptions of M&M or C&C maybe.) Once you go clunk-free, it’s very hard to look back.
 

Mercule said:
Anyone care to explain what the differences are between this and the SRD?

Pretty significant:

No 3-18 stats. your atributes are basically what your mods were in D&D/d20.

Boiled down to 3 classes: warrior, adept, expert.

Feat driven. Classes don't get class abilities, instead all characters get a feat every level. You class opens up feat lists.

No hit points. Instead, there is a "toughness save" mechanic similar to M&M.

Skills simplified. No allocating ranks; skills are based on level.

Those are the major points.


I think it's a better "streamlined d20 alternatives" than other pretenders to the title, but I'm not sure I would use it myself because it has me asking if you are going to go this open, what's the point of having classes at that point? But I think Caliphite Nights is cool as is some of the other material being developed for it.
 
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Mercule said:
Anyone care to explain what the differences are between this and the SRD?

In addition to the points Psion gave, a change some might like is that armour adds to your toughness save, not your defence (AC). I.e.: it makes you harder to damage rather than harder to hit.
Also, you get conviction points, which are similiar to action points in Eberron (and are essential to keep characters alive with the much deadlier combat).

Really it's a totally different system from d20. The only real similarity is that it contains classes, levels, skills & feats (and most of the skills & feats are at least superficially similiar to d20, though a few skills have been collapsed, similiar to what Star Wars Saga Edition will do: e.g. hide/move silent becomes stealth). It also contains saving throws - in fact the old will/fort/ref saves are probably the one part of the system that is pretty much identical to d20.
 
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I have been impressed with the True20 system but have only worked with it for short time. You may want to check out the Grenn Ronin forums for more on it.
 


I was very excited about it, looked it over, and decided not to buy it. It's certainly different and seems like it does many things better than most previous d20 systems, just not the things I wanted. I liked the stream-lining of classes into 3, though I'd have preferred no set classes at all akin to Mr. Kenson's M&M. I adore that skills became level based and simplified instead of worrying about ranks and such. I was slightly put off that the power system appeared to replicate the Vancian system in some ways (though certainly more open than prepare-cast-lose traditional D&D magic) in such a way that the party will still be tempted to call it a day when the caster is out of casting ability while the warrior can still swing that sword. Then I found a nearly identical implementation of the Wealth rules from D20 Modern (which is what caused me to forswear that product forever in the first place), and put it down. I don't mind an abstract system for wealth, but power points in M&M served that role without the headache that wealth checks can be. I would have preferred that True20 be a much more generalized take on the M&M rules with extensive suggestions about how to tweak the game to fit various genres (such as which powers and power-levels are appropriate).
 

Is there a core rules book or SRD available? I'm suspecting that this isn't my schtick (I'd probably just go to Hero), but it'd be nice to check it out.
 

Mercule said:
Is there a core rules book or SRD available? I'm suspecting that this isn't my schtick (I'd probably just go to Hero), but it'd be nice to check it out.

Yeah, I'm with you on the hero.

Yes, there's a True20 rulebook. Print and PDF. Not aware of there being an SRD type document.
 

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