In the process of preparing a True20 test game (sci fi), I tested the damage mechanics of the game a bit and developed some trepidation about using it for a campaign. It seems that there is a real danger that a well defined character is dead after two bad rolls - one roll to hit him, than a 1 or 2 or some such result on the Toughness save, and scrap him.
How does this play out? What experiences have True20 gamers with this mechanic?
How does this play out? What experiences have True20 gamers with this mechanic?