ValhallaGH said:
I see this as a feature to be enjoyed, not a flaw to be fixed.
It is unclear from your post how you feel about it.
It IS unclear how I feel about it ... to me.
At first, it jumped out at me as "wrong". There are a few reasons for that, I think.
First, it is Different From What I Know. Of course, if I didn't want different, I shouldn't have bought True20.
Second, it states the restrictions in a way which conceals the actual game effects. If it had said "Elves can have dex from -4 to +6 and con from +4 to -6", I might have been more ok with it. I have a serious problem with rules that work differently in practice from how they appear to. (Fading Suns accenting and Storyteller fumbles, I'm looking at YOU)
Third, I don't know how it might interact with races whose ability modifiers do not total zero. If I develop a game and want to make a character with +2 to one ability and -1 to another, how do I balance that? In d20, I can think about which ability gets the bonus and I understand the framework to operate in. In True20, I don't have the framework.
None of these things mean that the rule is bad. I posted to try to figure out if the rule is bad, and I'm still not sure.
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gnfnrf