Xeviat
Dungeon Mistress, she/her
Hi friends. I'm going to be trying out PF2 for the first time soon. I had skipped over PF1 entirely, went from D&D 3 to 3.5 to 4 to 5. I really liked all of the editions. 3Es asymmetrical scaling got on my nerves (your weak saves became huge weaknesses at the end, as did not being fully skilled in spot/listen). 4E got too bloated and I didn't like how many classes there were and all the rest patches that felt necessary (I was working on my own consolidation, but 5E caught my attention). I like the player side of 5E, but the DM side leaves something to be desired for me (I wish I could merge 4E's DM side with 5Es player presentation and 3E's crunch depth).
Oh, wait, that's Pathfinder 2. I bought the three core PDFs and I'm mostly liking what I'm seeing. The presentation is terrible, and makes it about as hard to read as 4E books, but I'm sure as I learn more of the terms it will become easy to me (I remember when I first read "you gain the critical specialization effect of weapons" and then had to flip forward to that page). The depth of the rules, the new death and dying rules, the three action economy, all have me very interested.
I've been playing on Roll20 during the lockdown. I picked up the demo adventure. Is that a good place to start? I'm a very crunchy DM, should I be sure to digest the whole players and GM books first? What are the big things to remember for succeeding at running PF2?
Oh, wait, that's Pathfinder 2. I bought the three core PDFs and I'm mostly liking what I'm seeing. The presentation is terrible, and makes it about as hard to read as 4E books, but I'm sure as I learn more of the terms it will become easy to me (I remember when I first read "you gain the critical specialization effect of weapons" and then had to flip forward to that page). The depth of the rules, the new death and dying rules, the three action economy, all have me very interested.
I've been playing on Roll20 during the lockdown. I picked up the demo adventure. Is that a good place to start? I'm a very crunchy DM, should I be sure to digest the whole players and GM books first? What are the big things to remember for succeeding at running PF2?