trying to find a good feat for a 3rd level dedicated healer cleric

Trainz said:
Woah... 2nd level and plushfive Breastplate ? ? ! :eek: You're lucky.

Either you gave waaayyy wrong info on your PC, or your DM has a VERY different gaming style than most of us here...
I think he meant armor bonus of +5 from a nonmagical breastplate.

Randcortin: If you have a lenient DM and want dodge at 3rd level, ask the DM if you can select it, but not be able to use it unless your dexterity is currently 13 or above. In other words, you'd have the 'know how', but not the physical ability to pull it off. Some DMs will go for this type of argument. After all, it is perfectly legal for a 1st level fighter to select quicken spell with his 1st level feat. :)

You might also want to consider the divine feats in Complete Warrior. Divine Power might be the popular choice, but there are other divine feats that grant multiple allies some benefits in exchange for 1 turn attempt (revised versions of the DotF divine feats).
 

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What's wrong with Skill Focus: Heal, for a +3? Combine that with a later Self-Sufficient for another +2 (and also +2 Survival) for a +5 on all Heal checks. Add in a Healer's Kit for a +2 Circumstance Bonus, and five Ranks of Profession (Herbalist) for yet another +2 (assuming your GM keeps the Synergy Bonus from the 3e PHB), and that's a pretty hefty +9 on all Heal checks...

Okay, so Heal doesn't ORDINARILY do much, but look at the COrnugon, in the MM...
 

randcortin said:
Yeah, I suppose the "Reach Cure Minor Wounds" could be useful to stabilize without drawing a half-dozen AoOs... but if I did prepare that spell, could I "burn" the prepared spell for a spontaneous Cure Moderate Wounds spell?

Dodge and Mobility wouldn't work right now - my Dex is only 12, and you need a 13 or higher for dodge, and then Mobility.

Improved initiative seems more for those that already have a high Dex and need to act first in a round in order to preserve their AC from getting lowered by being caught flatfooted. If my cleric was a halfling (he is actually a human, by the way) and he had a 18 DEX and a chain shirt, then Imp Init would be good because otherwise if he is caught flatfooted and only has a AC of 14.

If no one has anything else, then I think I will go with the Reach Spell feat.


The problem with the reach spell feat is when you are trying to cast it on a prone person. Using a ray against a prone target gives a -4 to attack. If the prone target has cover, that's a big -8 to your range touch attack. Sure your buddy is out cold and doesn't get a dex bonus, in fact his dex is treated as 0 which gives a -5 to AC. So with a range touch attack that would put the AC at 13. That's pretty high at low levels regarding the person being at risk of dieing. I like the tumble idea the best.

Drommon
 


Relics and Rituals 2 has a nice feat that allows you to maximize your healing spells. Healer's Benediction Miracle feat allows you to sacrifice a turn undead to maximize your healing spells based on Cha.
 


I haven't read any of the posts above, but I've heard there's a good feat in Relics and Rituals II called Healer's Benediction.

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Okay, I'm sorry. I just couldn't help it. :D :D :D
 

Y'know, I'm pretty sure there's a feat in R& R II that.....(chuckles)...sorry, I couldn't keep a straight face.
:D
 

Toughness
:)

Extra turning.
With that it really opens up things for you for your 6th level feat.
Defenders of the faith allows all kinds of things with that as a prerequisite.

More later,

Vahktang
 

I know it's not (currently) on your list of allowed books, but if you can get Book of Exalted Deeds approved, it has everything you need for the character concept. Everything.


Eltern
 

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