Trying to foil a PC

killjoy68102

First Post
A player of mine is a but of a rules lawyer meets power gamer... he plays a Scout weilding a greatspear and like man scouts he looks for new and uninventive ways to move his required 10ft to pick up his skirmish, of course since he has a reech weapon he usually ends up never having to use tumble to escape AoO, plus he usually ends up whiping up on my NPCs (I am not a rules lawyer or a power gamer)

so I tried to come up with an obsticle... here he is...

Ba'albaki, Male Hobgoblin Bbn1/Rgr5: CR 6; Medium Humanoid ; HD 1d12+2(Barbarian) , 5d8+10(Ranger) ; hp 48; Init +5; Spd 40; AC:18 (Flatfooted:13 Touch:15); Atk +8/3 base melee, +11/6 base ranged; +8/3/+1 (1d6+2, Cutlass, Masterwork; 1d6+2+1d6, +1 Whip-dagger); SQ: Darkvision (Ex): 60 ft.; AL NE; SV Fort +8, Ref +9, Will +2; STR 15, DEX 20, CON 15, INT 16, WIS 12, CHA 11.
Skills: Climb +11, Escape Artist +11, Gather Information +3, Jump +15, Knowledge (Geography) +4, Listen +7, Move Silently +9, Profession (Sailor) +10, Search +7, Spot +10, Survival +6, Swim +11.

Feats: Armor Proficiency: light, Armor Proficiency: medium, Combat Reflexes, Deft Opportunist, Endurance, Shield Proficiency, Simple Weapon Proficiency, Track, Two-Weapon Fighting, Weapon Finesse.
Spells Known (Rgr --/1): 1st -- Accelerated Movement, Alarm, Animal Messenger, Animal Trance, Arrow Mind, Bloodhound, Branch to Branch, Calm Animals, Camouflage, Charm Animal, Conjure Ice Beast I, Crunchy Snow, Dawn, Delay Poison, Detect Animals or Plants, Detect Poison, Detect Snares and Pits, Ease of Breath, Easy Trail, Embrace the Wild, Endure Elements, Entangle, Exacting Shot, Guided Shot, Hawkeye, Healing Lorecall, Hide from Animals, Ice Skate, Instant Search, Jump, Kuo-Toa Skin, Longstrider, Low-light Vision, Magic Fang, Naturewatch, Pass without Trace, Quickswim, Read Magic, Resist Energy, Sniper`s Shot, Snowsight, Speak with Animals, Summon Nature`s Ally I, Tern`s Persistence, Traveler`s Mount, Urchin`s Spines, Vine Strike, Webfoot, Wings of the Sea.
Spells Prepared (Rgr --/1): 1st - Summon Nature`s Ally I.
Possessions:
Weapons: Cutlass, Masterwork (330 gp); +1 Whip-dagger: Corrosive (8,325 gp).
Armor: Sharkskin, Masterwork (235 gp).
Goods: Coin: gp (140) (140 gp).
Raven, Male Animal, Raven : CR 1/6; Tiny Animal ; HD 1/4d8 ( Animal) ; hp 2; Init + 2; Spd 10, Fly, Average 40; AC 14; Atk -3 base melee, + 4 base ranged; +4 ( 1d2-5, Claw ); SQ: Low-light Vision (Ex); AL N; SV Fort + 2, Ref + 4, Will + 2; STR 1, DEX 15, CON 10, INT 2, WIS 14, CHA 6.
Skills: Hide +10, Listen +3, Spot +5.
Feats: Weapon Finesse.
 

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He's got a huge honking spear? Put him in a confined environment. Say a corridor, and attack him from behind. So he can't bring his spear to bear. Or use termites to eat the haft or...

But it's generally bad form to explictly tailor an encounter to nerf a PC. To challenge one, yes, but not to nerf.
 

Tried the confined spaces

Oh I don't plan on nefing him, I am just about to run a shipboard adventure and I need a foe that will foil him to the point he will need to act with the other PCs as a team, as it stands he just does whatever he wants and then rules lawyers me when I try to keep him in check, if I wanted to nerf him I's drop a CR13 on his ass, as it it I just want a fight that challenges his cockiness.

as a dm I feel its my duty
 



Personally I don't see him as being terribly powerful, stronger than average but not terrible. For one thing, he chose to put a 16 in intelligence, which doesn't help him as much as he could have, putting it in a physical stat. He seems to have high scores overall, which is partially him being allowed to play a hobgoblin and stat generation-what method did he acquire them, rolling 4d6 drop lowest or high pointbuy?

Also, he has weaknesses. His AC isn't terribly high, nor will it get amazingly so in the near future, especailly when he's raging. His will save is also pretty low, so a lucky/clever level 1 cleric who casts Command can take him out of combat for a round. Also, he has to watch out for Hold Person and similar spells. Just diversify the challenges a little, and you'll be fine I think.

Edit-Nm, pardon me, I thought you posted the PC here and not his foil. As an opponent, your guy doesn't appear to be dealing a terrible amount of damage, and that could be upped somewhat. Could you post the PC in question? It might allow us to help adjust your guy's stats better.
 
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First of all, Hobgoblin is a LA+1 unless you houseruled that.

Will saves are a weakness for him, spells that use those can hinder him.

Spells that hinder movement can hurt as well (Web, Grease, Walls).

For a melee opponent, a reach weapon specialist who readies an attack can attack him first. In particular, a large creature with Improved Trip and a Guisame can be quite nasty. That'd be D20 + 8 (4 large, 4 improved trip) + Str vs his D20+5 to trip, and get a free attack afterwards. Give the creature combat reflexes as well, and watch the fun!

Disarm is also a great way to deprive him of his weapon, and good tactic to use, particularly by other fighters.
 

Competent spellcasters backed up by good melee, with healing support. In other words to show him what a team can do - throw a well-oiled team at him. No need to make them uber powerful - a well-timed Hold Person spell can be more devastating than a 10d6 fireball.
 

Uhm, my bad

First off I just want to say thanks for taking the time to look things over and for the suggestions... unfortunately because of poor wording on my part a lot of you got the wrong idea of what I was aking.

The hobgoblin is my NPC, my player's stats aren't with me I was just looking for thoughts on the Hoby, you know let me know if its an ok build if its reech and AoO tactics will work...


know what I mean?
 


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