TSR 2e modules?

Oryan77

Adventurer
Are there any good TSR 2e modules that provide lots of roleplaying opportunities with a rich storyline?

For some reason I like the old 2e adventures better than any of the 3e modules. It seems like all of the 3e modules I read just don't have much roleplaying opportunities and the plotlines aren't flushed out.
 

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;) TSR didn't make modules for 2edADnD.

the adventures best suited for what you are asking are probably the Return to Series released in 1999 for the 25th Anniversary.
 

Oryan77 said:
Are there any good TSR 2e modules that provide lots of roleplaying opportunities with a rich storyline?

Rod of Seven Parts pretty close to describes what you are looking for.

My players LOVED the giant adventure in that one. They get to eavesdrop on a recalitrant giantess.
 

Yeah, Rod of Seven Parts was great. The Night Below was another classic that could be approached with or without heavy roleplaying (it's much better with the roleplaying angles intact). Vecna Lives also features a number of cool rp elements (the gnomish sweat lodge springs immediately to mind, as well as the rather peculiar peglegged NPC who, shall we say, turns out to be a figure of some importance later on...;) ) Most of the Ravenloft adventures were pretty rp-intensive, especially Touch of Death, Ship of Horrors and the insane From the Shadows/Roots of Evil sequence. The same goes for many of the Planescape adventures - filled with planar oddness and frequent roleplaying tangents.
 

Oryan77 said:
Are there any good TSR 2e modules that provide lots of roleplaying opportunities with a rich storyline?
Night Below has lots of role-playing opportunities in the first third of the module/campaign (which in 2e brought the PCs up to ~5th level). Quite a bit less in the second part (but far from devoid of them), and when I ran it we never got farther than that.

My favorite 2e adventure is Dragon's Crown, which has plenty of role-playing opportunities. However, it is VERY strongly linked to the Dark Sun setting (which is why I love it - it's an excellent example of an adventure showcasing a setting), so unless you're planning on running a high-level Dark Sun campaign it won't be that much good to you.
 

Staffan said:
My favorite 2e adventure is Dragon's Crown, which has plenty of role-playing opportunities. However, it is VERY strongly linked to the Dark Sun setting (which is why I love it - it's an excellent example of an adventure showcasing a setting), so unless you're planning on running a high-level Dark Sun campaign it won't be that much good to you.
Totally. I left any DS modules out because I similarly felt that they couldn't easily be ported over to another setting. But, after thinking about Dragon's Crown, all you really need to make it work is to have psionics as a staple of the setting. The other features of the adventure can be adapted pretty easily imho. You might need to add some elements to your game in order to accomodate the adventure, but in essence the story utilises established fantasy tropes, albeit with a dusting of DS flavour. Immortal wizard kings, cannibal tribes, seas of dust, ancient clashes between orders of wizards, volcanic islands, industrious dwarves, secretive cabals of shadowy manipulators... all pretty easy to insert into something like Eberron (to pluck a name from the hat) for example. Worth checking out, for sure :).
 

Axe of the Dwarvish Lords and The Shattered Circle are two often-overlooked gems from the late 2e era. I'd also recommend Monte Cook's A Paladin In Hell.
 

Dragon Mountain is another good adventure box set. Not so hot on the RP per se, but kobolds have never been better, this is/was their finest hour! Also the quest to find the mountain and get there is superb, my players liked that more than the mountain itself!
 

Mark of Amber was also fun. Lowlevel stuff, but very fun, completely insane, NPCs. The PCs are all in "servant" roles, and so they have to interact with people normally their equals as their bosses.
 

You might like the Greyhawk stuff by Carl Sargent.
Honestly though, I don't see why you'd limit yourself to 2e modules because there were tons of good 1e and Basic D&D ones too. Look at I3-5, B7, X4/5/10 (Desert Nomads series), X11, and the UK series is most excellent also.

And the whole DL1-14 series is very story-centric...
 

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