Tucker's Kobolds for v.3.5

genshou said:
Very true. The bonus to Craft (Trapmaking) represents a mechanical aptitude that the race simply doesn't have with regards to everything else, but that doesn't mean they should excel at making one thing and be absolutely primitive with regards to everything else. I can imagine them making some pretty high-tech traps, and if they can do that, why don't they live in less crude of housing?

Couldn't that be explained racial qualities? Not all races should follow the human way in which aptitudes apply to broader areas. It is pointed out in the rules that humans have the greatest versatily of any race - maybe kobolds differ in this.

Whatever the DM needs :cool:
 

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