Tumble & AoO...

Thanx guys.

I don’t have any issue with it being played like that; it’s just if that’s how they intended for it to be used, it’s not how I would have worded it.

If its two-for-one movement, why not just say that, just like when they describe hampered movement on pg 163 of the PHB.

Generally when they talk about fractional movement, they are referring to it holistically …

I guess it’s not what they said, but rather what they have not said…


Joshua Randall said:
Having Tumble apply to the entire move is the simplest and requires the least amount of math.
I have no interest is simplest, I want correct…


Lord Pendragon said:
It isn't hard to use it correctly at all.
Neither way is difficult to use…


ThirdWizard said:
I don't know, that "part of normal movement" leans heavily into the RAW being that you only move at half speed for part of your move, not all of it.
That’s got nothing to do with it… Hide and Move Silently are both ‘part of move’… it just means that tumbling is part of your movement, and not a separate action…
 
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For the case in point (to avoid attacks of Opportunity) you can' take 10 since you are being threatened.

Based on the definition of half-speed and the words in the skill description as well as RotG this is how I'd handle it.

You make a tumble skill check for every opponent you try to tumble past (with a cumulative +2 penalty for each subsequent one). You can stop tumbling at any time since it is part of your movement. Every time you start to tumble again you make another tumble check.

So a character starts his move then tumbles to get past an opponent (use the DC that is applicable), gets past his opponent and stops tumbling to continue his move. If he again tries to tumble past an additional opponent he makes the tumble check with a +2 penalty.

Only the squares he is actually tumbling through count as half-speed.
 

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