Tumble check to avoid "stand up" AoO

Shadeus

First Post
As you know, standing up from prone now provokes an AoO in 3.5. I was thinking about maybe a Tumble check DC 15 to avoid the AoO and stand up as a move action.

Thoughts?
 

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Personally, I like the idea. At first glance I don't see anything terribly unbalancing about it, really. It's also not hard to imagine someone springing back up, much like a martial artist would.
 

Shadeus said:
As you know, standing up from prone now provokes an AoO in 3.5. I was thinking about maybe a Tumble check DC 15 to avoid the AoO and stand up as a move action.

Thoughts?

I think it would be DC 25, as that's the tumble check to move 5' while prone without provoking an AoO.
 


Not to be overly diplomatic, but maybe DC 20 would be more appropriate. DC 25 is the check for avoiding the AoO for traveling through someone's square. And DC 15 is for avoiding any other move related AoO.

So my take at least is this is not as difficult as traveling through an enemy square, but adds +5 to the DC of a normal "move based" Tumble check because you are prone.
 

Shadeus said:
Not to be overly diplomatic, but maybe DC 20 would be more appropriate. DC 25 is the check for avoiding the AoO for traveling through someone's square. And DC 15 is for avoiding any other move related AoO.

So my take at least is this is not as difficult as traveling through an enemy square, but adds +5 to the DC of a normal "move based" Tumble check because you are prone.

The reason that I'm suggesting DC 25 is that if you are prone, and want to move 5' away to get out of their threatened area when you stand up, it would be a DC 25 tumble check.

DC 15 to tumble 5' without provoking, but tumbling reduces your movement to half speed, and you have a 5' move when you are prone, which would be reduced to 2.5 feet when tumbling. You would have to take the -10 on the tumble check to move at full speed, which effectively puts it at a DC 25.

Tumbling to stand up in the same square would seem to be the equivalent, except that it allows you to stand as a move action instead of moving and then standing as a standard action.
 

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