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D&D General Turgenev's Friday Freebie Maps

Turgenev

Hero
Here's the Monday Blues #55 map. This continues the mega-dungeon started with Monday Blues Maps #46-51. Click to enlarge.



Map Details:
  • Grid Size: 36x46 10 ft. Squares or 72x92 5 ft. squares (72 dpi); VTT Size: 1229x1578
  • This map continues from the Monday Blues #51 map.
  • Area 1 has stairs leading up.
  • Areas 1, 2 a), 9 a), 12 a), 13, 23 b), and 30 have columns/pillars.
  • Areas 2 b), 9 b), 12 b), 28, and 29 have water.
  • Areas 9 a) and 12 a) have statues.
  • Areas 16, 17, and 21 all connect with next week's map.
  • Area 35 has circular stairs leading up (clockwise direction).

Here's how this map connects with the Monday Blues #46 to #51 maps. Click to enlarge.



I have an Enhanced version of this week's Monday Blues map for sale here: Old School Blue Map #55 - Paratime Design | Dungeon Maps | DriveThruRPG.com

The Old School Blue Map #55 product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant ( 8 ) map files as individual jpg images. The Enhanced map has a grid size of 36x46 10’ Squares (72 dpi); VTT Size: 2458x3156. All for $2 (US).

Cheers,
Tim
 

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Turgenev

Hero
Here is the February 24th, 2023 Friday Freebie map. Click to enlarge.







Map Details:
  • Grid Size: 48x56 10' Squares (72 dpi) or 72x92 5' Squares (72 dpi); VTT Size: 1700x2025
  • This map continues from the Feb 17th 2023 Friday Freebie/Enhanced map.
  • Areas 2 and 25 have false double doors (or perhaps they are magical gates).
  • Areas 5 b), 10, 13, and 38 have open pits.
  • Area 8 has strange techno-wizardry machinery (perhaps it powers the magical gates).
  • Area 11 has a pool/fountain.
  • Area 14 has many rocks scattered about.
  • Area 15 has a dais.
  • Areas 15 and 44 have statues.
  • Areas 24 and 34 have teleporters.
  • Areas 28 c), 39 a, and 39 b) represent water/flooded areas.
  • There are natural steps that lead down to area 42 a).

This is how the last five weeks of maps fit together with this week's map. Click to enlarge.



I have an Enhanced version of this week's Friday Freebie for sale here: Friday Enhanced Map: 02-24-2023 - Paratime Design | Dungeon Maps | DriveThruRPG.com

The February 24th, 2023 Friday Enhanced Map product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant (16 + 1 bonus map) map files as individual jpg images. The Enhanced map has a grid size of 48x56 10’ Squares (72 dpi); VTT Size: 3400x4050. All for $2 (US).

Cheers,
Tim
 

Turgenev

Hero
Here's the Monday Blues #56 map. Click to enlarge.



Map Details:
  • Grid Size: 36x46 10 ft. Squares or 72x92 5 ft. squares (72 dpi); VTT Size: 1229x1578
  • This map continues from Monday Blues Map #55.
  • The stairs at area 1 lead up.
  • Areas 1, 18 b), and 35 have statues.
  • Areas 1, 6, 7, 33, and 34 have columns/pillars.
  • Areas 18 a), 35, 43 a), and 44 have water. Access to area 35 is by the central watery pool that connects with the surrounding water via a submerged tunnel (not shown on the map).

Here's how this map connects with the previous Monday Blues maps. Click to enlarge.



I have an Enhanced version of this week's Monday Blues map for sale here: Old School Blue Map #56 - Paratime Design | Dungeon Maps | DriveThruRPG.com

The Old School Blue Map #56 product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant ( 8 ) map files as individual jpg images. The Enhanced map has a grid size of 36x46 10’ Squares (72 dpi); VTT Size: 2458x3156. All for $2 (US).

Cheers,
Tim
 


Turgenev

Hero
Here is the March 3rd, 2023 Friday Freebie map. I'm taking a break from the mega-dungeon. Click to enlarge.







Map Details:
  • Grid Size: 48x56 10' Squares (72 dpi) or 72x92 5' Squares (72 dpi); VTT Size: 1700x2025
  • Areas 1, 3, 7, 17, 26 c), 33 b), 38, and 44 have statues.
  • Areas 2, 4, 5, 12, 24, 26 b), and 33 a) have columns/pillars.
  • Area 3 has a hidden pit trap.
  • Area 10 b) has a pool/fountain.
  • Areas 11 and 30 have open pits.
  • Areas 17, 26, 33 b), and 44 have raised platforms/daises. Area 26 has multiple daises (26 b and 26 c).
  • Areas 25, 37, and 45 a) have false doors.
  • Area 26 b) has an altar.

I have an Enhanced version of this week's Friday Freebie for sale here: Friday Enhanced Map: 03-03-2023 - Paratime Design | Dungeon Maps | DriveThruRPG.com

The March 3rd, 2023 Friday Enhanced Map product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant (16 + 1 bonus map) map files as individual jpg images. The Enhanced map has a grid size of 48x56 10’ Squares (72 dpi); VTT Size: 3400x4050. All for $2 (US).

Cheers,
Tim
 

Eyes of Nine

Everything's Fine
Here is the March 3rd, 2023 Friday Freebie map. I'm taking a break from the mega-dungeon. Click to enlarge.







Map Details:
  • Grid Size: 48x56 10' Squares (72 dpi) or 72x92 5' Squares (72 dpi); VTT Size: 1700x2025
  • Areas 1, 3, 7, 17, 26 c), 33 b), 38, and 44 have statues.
  • Areas 2, 4, 5, 12, 24, 26 b), and 33 a) have columns/pillars.
  • Area 3 has a hidden pit trap.
  • Area 10 b) has a pool/fountain.
  • Areas 11 and 30 have open pits.
  • Areas 17, 26, 33 b), and 44 have raised platforms/daises. Area 26 has multiple daises (26 b and 26 c).
  • Areas 25, 37, and 45 a) have false doors.
  • Area 26 b) has an altar.

I have an Enhanced version of this week's Friday Freebie for sale here: Friday Enhanced Map: 03-03-2023 - Paratime Design | Dungeon Maps | DriveThruRPG.com

The March 3rd, 2023 Friday Enhanced Map product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant (16 + 1 bonus map) map files as individual jpg images. The Enhanced map has a grid size of 48x56 10’ Squares (72 dpi); VTT Size: 3400x4050. All for $2 (US).

Cheers,
Tim
It just popped into my head - but for rooms 1-5 (and 11 I suppose) it could be really funny if they touch one of the statues, all of a sudden the entire huge room of 1-5 tilts towards 11. And at the same time the PCs are each wrapped into a shiny metal ball and then the whole ball is pushed quickly (ie, shot) to the back of 5 and then comes rolling down the now tilted room, bouncing off the pillars. They can try to make DEX checks to modify the trajectory of their ball otherwise they'll careen off in a half-random direction (the die they roll would bias towards moving towards 11. If they can manage to maneuver their ball towards the pit in 3, they fall through and end up in room 45 and get some sort of boon. Otherwise they end up eventually in the pit in 11; take a bunch of damage, and are spit up in room 30, where they are disoriented and subjected to the gnolls there. Basically it's a huge pinball machine trap...
 

Turgenev

Hero
It just popped into my head - but for rooms 1-5 (and 11 I suppose) it could be really funny if they touch one of the statues, all of a sudden the entire huge room of 1-5 tilts towards 11. And at the same time the PCs are each wrapped into a shiny metal ball and then the whole ball is pushed quickly (ie, shot) to the back of 5 and then comes rolling down the now tilted room, bouncing off the pillars. They can try to make DEX checks to modify the trajectory of their ball otherwise they'll careen off in a half-random direction (the die they roll would bias towards moving towards 11. If they can manage to maneuver their ball towards the pit in 3, they fall through and end up in room 45 and get some sort of boon. Otherwise they end up eventually in the pit in 11; take a bunch of damage, and are spit up in room 30, where they are disoriented and subjected to the gnolls there. Basically it's a huge pinball machine trap...
Now I have the song Pinball Wizard going through my head. ;)

Cheers,
Tim
 

Turgenev

Hero
Here's the Monday Blues #57 map. Click to enlarge.



Map Details:
  • Grid Size: 36x46 10 ft. Squares or 72x92 5 ft. squares (72 dpi); VTT Size: 1229x1578
  • This map continues from Monday Blues Map #56.
  • The stairs at area 1 lead up.
  • Areas 1, 4, 9, 18, 22, 28, and 31 have columns/pillars.
  • Areas 3, 10, and 35 have statues.
  • Areas 15, 20, 21, 30, and 37 represents water. The white dash lines north of area 15 represent a submerged tunnel connecting the pool in area 15 with the larger channel to the north.

Here's how this map connects with the previous Monday Blues maps. Click to enlarge.



I have an Enhanced version of this week's Monday Blues map for sale here: Old School Blue Map #57 - Paratime Design | Dungeon Maps | DriveThruRPG.com

The Old School Blue Map #57 product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant ( 8 ) map files as individual jpg images. The Enhanced map has a grid size of 36x46 10’ Squares (72 dpi); VTT Size: 2458x3156. All for $2 (US).

Cheers,
Tim
 

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