













Ok, we've got the UnderCity and the UnderRealm. Are they going to... connect at some point?!?Here's the Monday Blues #92 map. This map continues from Monday Blues #91 map (D7 on the master map). Click to enlarge.
Map Details:
- Grid Size: 36x46 10 ft. Squares or 72x92 5 ft. squares (72 dpi); VTT Size: 1229x1578
- This map continues from Monday Blues #91 map (D7 on the Undercity master map).
- The stairs at area 1 a) lead up.
- Areas 1 b), 3, 4, 5, 9, 10 a), and 13 have columns/pillars.
- Area 1 c) has a throne on a dais.
- Areas 1 c), 3, and 17 b) have daises/raised platforms.
- Area 3 has a statue.
- Areas 10 b), 28 a), and 28 c) represent water. Area 28 c) is a submerged tunnel.
- Areas 16 and 21 have open pits.
- Area 17 a) has bars/gate blocking access to area 17 b).
- Area 17 b) has a sarcophagus on the dais.
- Areas 20 b), 20 c), 20 d), 20 e), and 24 have hidden pits.
- The double door at area 20 e) is a false door (or perhaps a portal to a different location in the Undercity).
- Area 22 has a tapestry.
- Area 27 has a large stone monolith.
I have an Enhanced version of this week's Monday Blues map for sale here: DriveThruRPG
The Old School Blue Map #92 product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant ( 8 ) map files as individual jpg images. The Enhanced map has a grid size of 36x46 10’ Squares (72 dpi); VTT Size: 2458x3156. All for $2 (US).
Here's how this map connects with the previous mega-dungeon Monday Blues maps. Click to enlarge.
Cheers,
Tim
Ok, we've got the UnderCity and the UnderRealm. Are they going to... connect at some point?!?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.