Turmoil in the Golden Ring: A Slavic themed game in the cold (Full)

I'd love to play in this game if you'll have me. I've toyed with running a cold climate campaign for my home group, but have never played in on. And darkages Russia sounds interesting :)


Character concept:Burian Slavochka

The son of a wandering mercenary,Andrej Slavochka, Burian was intiated into the rites of battle at an early age. He travelled across much of Russia until his father was crippled in battle, losing his right hand. Taking what he had saved his father established a small stead along the edge of the forest near Vladimir. There the youth hunted and explored,r anging many miles into the brooding woodlands. Over time his love of the forest grew into a deeped connection and he learned how to request favors from the spirits of the forests...

(he would be a fighter 1/druid 2) Full stats to be posted later tonight (EST)
 
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Here is my paladin, I'd welcome any comments. I hope the background and choices fit.
And I used Nac Mac Feegle's character as a template, so thanks :D

Misha Yaroslav
Male Slavic Paladin 3
Alignment: LG
Height: 5' 11”
Weight: 145 lbs
Hair: Black and short
Eyes: Black
Skin: White
Age: 16

Str: 14 (+2) [6 points]
Dex: 14 (+2) [6 points]
Con: 10 (+0) [2 points]
Int: 10 (+0) [2 points]
Wis: 11 (+0) [3 points]
Cha: 17 (+3) [13 points]

Racial Abilities: 1 bonus feat at first level, +4 skill points at first level, +1 skill point/level past first

Class Abilities: Aura of Good, Detect Evil at will, Smite 1/day, Divine Grace, Lay On Hands, Aura of Courage, Divine Health

Hit Dice: 3d10+0
HP: 26
AC: 16 (+4 armor, +2 Dex)
Init: +2 (+2 Dex)
Speed: 20 ft (50 ft. horse)

Saves:
Fortitude +6 [+3 base, +0 Con+3 Cha]
Reflex +6 [+1 base, +2 Dex+3 Cha]
Will +4 [+1 base, +0 Wis+3 Cha]

BAB/Grapple: +3/+5
Melee Atk: MW Scythe +6 [2d4+3 damage] OR with full PA +3 [2d4+9 damage]
Ranged Atk: Spear +5 [1d8+2 damage, 20' thrown range increment]

Skills (18 ranks):
Concentration +3 [3 ranks+0 Con]
Diplomacy +5 [2 ranks+3 Cha]
Handle Animal +9 [5 ranks +3 Cha+2 feat]
Profession (farmer) +4 [4 ranks+0Wis]
Ride +10 [4 ranks+2 Dex+2 feat+2 synergy]

Feats:
Animal Affinity (level 1)
Endurance (bonus human feat)
Power Attack (level 3)

Languages: Slavic

Equipment:
Heavy horse (200 gp)
Bit and bridle (2 gp)
Saddle, Riding (10 gp)
Saddlebags (4 gp)
Scythe MW (318 gp, 2d4 x4 damage, 10 lb.)
Hide armor +1 (1165 gp, 25 lb, -2 ACP)
Spear x 2 (4 gp, 1d8 x3 damage, 20' range increment, 6x2 lb.)
Handaxe (6 gp, 1d6 x3 damage, 3 lb.)
Potion of bull's strength x2 (300 gp)
Potion of endure elements x3 (50 gp)
Oil of magic weapon x3 (50 gp)
And 91 gp is coins, goods, and miscellaneous items.
Total: 2700 gp.
Encumbrance: Light 58 lb./Medium 116 lb./Heavy 175 lb. (currently Light at 38 lb.)

Appearance: Misha is a fairly typical Slav, although a bit taller and more impressive than the norm. He sits astride a massive black draft horse, and wielding a mean-looking scythe. He wears the pelt of a wolf-like monstrosity with terrible claws, sharp jaws, and a goblinoid-like face now used as a cowl [a Barghest].

Background: Born as a farmer's son in a small village near Yaroslavl, he was respected in his community from a young age. Recently, his wife and daughter fell victim to a beast from the forest while he was away working in the fields. As he was weeping over them an old man approached him. He picked up Misha's scythe, which was strangely transformed, and goaded him to avenge their deaths. Misha went out to slay the beast. He bested it and now wears its pelt and hide, but he was not satiated by its defeat and seeks to carry his vengeance further.

Personality: A simple man, Misha is not one to devise tricky plans or contemplate the nature of things. He is a devout Slav and attributes his powers to the good Slavic deities, but has not devoted himself to any one deity in particular. Above all, Misha is now an obsessed man – a man seeking retribution and vengeance, and an understanding of what has brought out the events that led to his loved one's deaths.

Grisha: Horse, Heavy
Large Animal
Hit Dice: 3d8+6 (19 hp)
Initiative: +1
Speed: 50 ft. (10 squares)
Armor Class: 13 (–1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple: +2/+9
Attack: Hoof –1 melee (1d6+1*)
Full Attack: 2 hooves –1 melee (1d6+1*)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run
Environment: Temperate plains
Organization: Domesticated
Challenge Rating: 1
Advancement: —
Level Adjustment: —
The statistics presented here describe large breeds of working horses such as Clydesdales. These animals are usually ready for heavy work by age three. A heavy horse cannot fight while carrying a rider.
Carrying Capacity: A light load for a heavy horse is up to 200 pounds; a medium load, 201–400 pounds; and a heavy load, 401–600 pounds. A heavy horse can drag 3,000 pounds.
 
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Yair and Nac Mac Feegle -- Characters look fine at first glance. I'll look more carefully in a bit.

Micar Sin, rycanada, taitzu -- Looking forward to your characters.

Raurth -- Thanks for your interest. You'll be an alternate, If a place opens up I'll call on you.
 
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Here's Cholodny's backstory. Cholodny's a Barbarian 1/Fighter 2. I'll post his stats later tonight (I know his feats and stats, just have to work out skill points and specifics of his values). He'll be a mobile fighter built for attack, but between medium armor and no shield... he's a little light on the defense.

Just a couple of questions as I'm putting this together. Are the feats Hold the Line, Monkey Grip, and Power Critical from Complete Warrior OK? (It's important for my initial feats, what I'm building towards, and whether my lower AC will be a problem) Do you have Dragon 290? (It has a bunch of detail for Dark Ages eastern europe, seems like it's directly relevant, but I'm not sure if the deities listed there line up with yours.)

My character's name is Cholodny Lraj (quiet L, stronger R), and he borrows some of his background from another campaign that never really got off the ground.

Cholodny’s home is in the far north-west (Scandinavia-equivalent); he is the son of a coward, and had little hope of either friendship or recognition near home. An older family in the same region used its power and influence to justify an attack on lands lost long ago to Cholodny’s family. Odds were against Cholodny’s family, but there was considerable hope that old favors might be called in to form a small, but significant opposition. Once it became clear that this would not stop the forced acquisition, hope faded.

Cholodny’s father abandoned the family's small holdings and left the battle for the estate unfought – abandoning Cholodny and his mother. They were allowed to stay on as serfs; Cholodny was five at the time. The work eventually killed his mother, but Cholodny was strong, fast, and tough, and survived as the lowliest serf under his masters. Life was difficult to say the least; Cholodny was friendless and often picked on by other serfs as well as the children of the nobles who moved into his family's holdings. Despite his size, he was of course forbidden to harm the other serfs and especially the young nobles, who used this fact to smear him with the label cowardice. Cholodny left not for any particular quest, but because he had grown up strongest and fastest, toiled for everyone else’s benefit, and still was universally hated and called a coward.

Cholodny carries a signet ring, which his father left behind before deserting his family and holdings. While Cholodny believes it has some connection to his father, he is not actively pursuing the matter.

Cholodny is motivated almost entirely by a need for affiliation and recognition; he does not need fame, but deep down he desperately wants to be respected as a skilled warrior. This respect can come from nearly anyone who acts with sincerity. He is True Neutral not out of a need for balance, but out of non-commitment to any particular ethos (he has some good tendencies, particularly in regards to helping those being ganged up on). Likewise, Cholodny is only nominally devoted to [the most appropriate neutral or chaotic good warrior god].

Cholodny is reasonably tall, and thickly built, especially at the shoulders. His hair is a dark brown tangle that hangs about halfway down his back and over his shoulders. His clothes are simple, tending towards grey furs. He always carries his glaive in hand; if this violates some local custom, he will switch to using it as a walking-stick or with his sack loosely attached (ready to slide off if needed). Only if confronted by guards will he put it onto his back.

Reason for heading to Golden Ring.

Cholodny left home over four years ago, and has headed "onward" ever since, trying to put as much distance between himself and his homeland as he could. This hasn’t taken him as far as one might think, but it has involved him with several groups of unsavoury bandits, highwaymen, and mercenaries. After a brief, recent tangle with a backstabbing partner, (in which he almost lost his life), Cholodny finds himself searching for people he can trust, that can also find some use for his skills. But since his only skill is killing, he's prepared to wait.
 
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Burian Slavochka
Slavic Male Human
Alignment: Neutral Good
Fighter 1/Druid 2
Age: 18
Height: 5'10"
Weight: 140
Hair: Sandy-brown, close cropped
Eyes: Green
Skin: tanned and slightly leathered

Str: 13 (+1)
Dex: 15 (+2)
Con: 13 (+1)
Int: 10 (+0)
Wis: 16 (+3)
Cha: 10 (+0)

Racial Abilities: 1 bonus feat at first level, +4 skill points at first level, +1 skill point/level past first

Class Abilities: animal companion, nature sense, wild empathy, woodland stride

Hit Dice: 1d10+2d8+3
Total HP: 25
AC: 17 (+3 armor+2 shield+2 Dex)
Initiative: +2 (+2 dex)
Speed 30ft (50ft horse)

Saves:
Fortitude +6 [+5 base, +1 Con]
Reflex +2 [+ base, +2 Dex]
Will +6 [+3 base, +3 Wis]

BAB/Grapple: +2/+4
Melee Atk: +1 Refthi Axe (to hit:+4) (damage:1d8+1/x3) (type: S/B) (weight: 7lbs)
Ranged Atk: Shortbow (to hit:+4) (Damage:1d6/x3) (type:p) (weight:2 lbs)

Skills: (22 sp= +6 (human)+8(1st level fighter)+8 (2 levels druid)

Climb: 4 (3 ranks+1 str)
Heal: 5 (3 ranks +3 wis)
Ride: 8 (4 ranks+2 dex +2 animal affinity)
Spot: 5 (2 ranks +3 wis)
Survival: 6 (3 ranks +3 wis)
Swim: 5 (4 ranks +1 str)
Knowledge (nature): 3 (3 ranks+0 int)
handle animal: 2/6 (0 ranks +2 animal affintiy /+ 4 with animal companion)

Feats:
point blank shot (1st level)
mounted combat (human)
precise shot (fighter)
animal affinity (3rd level)

Languages: Slavic

equipment:
Refthi Axe +1 (2010 gp) (his fathers and his prized possesion)
Darkwood large shield (257 gp)
Reindeer Hide armor (15gp)
Shortbow (30 gp)
Cold weather outfit (8 gp)
flint & steel (1 gp)
Healers kit (50gp)
Horse (75gp)
riding saddle (10gp)
saddle bags (4gp)
potions of cure light wounds: (4 potions) (200gp)
20 arrows (1gp)

Money: 39 gp remaining

History:
The son of a wandering mercenary,Andrej Slavochka, Burian was intiated into the rites of battle at an early age. He travelled across much of Russia until his father was crippled in battle, losing his right hand. Taking what he had saved his father established a small stead along the edge of the forest near Vladimir. There the youth hunted and explored, ranging many miles into the brooding woodlands. Over time his love of the forest grew into a deeper connection and he learned how to request favors from the spirits of the forests... Once his father passed on, Burian took up the meager remnants of his fathers funds and equipment and set off to seek adventure for himself.



Animal companion:
special abilities: link, share spells,bonus trick:work

Damek: Horse, Light
Large Animal
Hit Dice: 3d8+6 (19 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class: 13 (–1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple: +2/+8
Attack: Hoof –2 melee (1d4+1*)
Full Attack: 2 hooves –2 melee (1d4+1*)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run
Challenge Rating: 1
Advancement: —
Level Adjustment: —
The statistics presented here describe smaller breeds of working horses such as quarter horses and Arabians as well as wild horses. These animals are usually ready for useful work by age two. A light horse cannot fight while carrying a rider.
Carrying Capacity: A light load for a light horse is up to 150 pounds; a medium load, 151–300 pounds; and a heavy load, 301–450 pounds. A light horse can drag 2,250 pounds.
 
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Cholodny's Stats:

Str 18
Dex 16
Con 14
Int 8
Wis 8
Cha 8

As mentioned in his background, Cholodny is strong, fast, and tough, in that order. He does not display intelligence, wisdom, or charisma in any significant degree.

Race: Human
Class: Barb 1/ Fighter 2
Feats: Weapon Focus (glaive), Combat Reflexes, Improved Initiative, Power Attack, Cleave.
Skills (in breastplate): Climb +6, Jump +6, Swim +4, Listen +3
Skills (out of breastplate): Climb +10, Jump +10, Swim +8, Listen +3

Equipment: +1 Glaive, Breastplate, Composite Longbow, 20 arrows, Fur Clothing (from Frostburn), Cold Weather Outfit, Explorer's Outfit, Waterskin, Backpack, Signet Ring, 8 Days Rations, Flint & Steel, Great Club, Bedroll, and 40 gp, plus 69 sp left. Weight: 100 lbs, Light load.

Attacks:
+1 Glaive +9, 1d10+7, Crit 20/x3, Reach 10 ft.
Composite Longbow +6, 1d8, Crit 20/x3, Range inc 110 ft.
Greatclub: +7, 1d10+6, Crit 20/x2.

Special Abilities: Rage 1x/d for 7 rounds.

Speed: 30 ft (in breastplate)
Initiative: +7
AC: 18 (3 Dex, 5 Breastplate), Touch 13, Flat-footed 15.

Combat Method: Stand in front of the party, using many attacks of opportunity paired with Cleave to dispatch foes as they attack. Rage if things go badly.

I hope I haven't forgotten anything, but there it is.

Saves: Fort +7, Ref +3, Wil -1

Grapple: +7
 

Before I stat this character, are there any feats or classes in Frostburn or Frost and Fur that would be applicable to a straight druid? FYI: I probably will be using feats out of Complete Divine. Lemme know!

TZ
 

OK, here's what we got so far--

Yair -- Paladin
nycamada -- Barbarian/Fighter
Micar sin -- Druid/Fighter
Nac Mac Feegle -- Ranger
taitzu52 -- (Druid?; character not up).

Raurth Snowfang -- Alternate
 
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