Turmoil in the Golden Ring: A Slavic themed game in the cold (Full)

taitzu52 said:
Before I stat this character, are there any feats or classes in Frostburn or Frost and Fur that would be applicable to a straight druid? FYI: I probably will be using feats out of Complete Divine. Lemme know!

TZ


If you have a good character build from the Complete Divine you might just stick with that.

I don't know if any spells that improve druids specifically, but there are anumber that help spellcasters in the cold. Some improve spells with the cold descriptor, some improve spellcasting at cold temperatures or during storms, etc.
 

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Nac Mac Feegle said:
On a side note, I find it great the way our party has no arcane magic. I think this is the first time I've played without some kind of wizard or sorcerer, and I think it ought to be fun.

I'll second that.
 

Ok John I am in the enworldloop

johnsemlak said:
OK, here's what we got so far--

Yair -- Paladin
nycamada -- Barbarian/Fighter
Micar sin -- Druid/Fighter
Nac Mac Feegle -- Ranger
taitzu52 -- (Druid?; character not up).

Raurth Snowfang -- Alternate

I would also like to Join. What kind of character do we need to add to the party so far?

Regards,

Nantonaku
 

Nantonaku said:
I would also like to Join. What kind of character do we need to add to the party so far?

Regards,

Nantonaku
No problem Nantonaku (Nantonaku is a friend I reserved a place for from the start.)

The characters created so far are listed above. The most glariing weakness is there is no wizard/bard/sorcerer. One of those might fit about right.
 

Actually I just want to add my two cents and say I think it would be great to have a party without a devoted arcane character. That said, a Nordic bard could be pretty cool.
 


Actually, I'm going to go Druid2/Sorcerer1. If we have the alternative in, lemme know. I can give you a statline in a few clicks here. Sorry guys, holiday week at work is killing me!! I'll have it up by tonight.

TZ
 
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This is the second draft of my character, I appologize for the edits.

Brata Scythor
Slavic Male Human, Steppes Origin
Alignment: Chaotic Neutral
Druid 2 / Sorcerer 1
Age: 38
Height: 5'4"
Weight: 120
Hair: Black, shaggy
Eyes: Brown, slightly Asian
Skin: pale

Str: 10 (+0)
Dex: 11 (+0)
Con: 14 (+2)
Int: 10 (+0)
Wis: 17 (+3)
Cha: 14 (+2)

Racial Abilities: 1 bonus feat at first level, +4 skill points at first level, +1 skill point/level past first

Class Abilities: animal companion, nature sense, wild empathy, woodland stride

Hit Dice: 8+1d8+1d4+6 (8+6+3+6)
Total HP: 23
AC: 13(+2armor +1 shield)
Initiative: +0 (+0 dex)
Speed 30ft

Saves:
Fortitude +5 [+3 base, +2 Con]
Reflex +0 [0+ base, +0 Dex]
Will +8 [+5 base, +3 Wis]

BAB/Grapple: +1/+1
Melee Atk: MW Scimitar (to hit: +2) (damage: 1d6/18-20x2) (type: S) (weight: 4 lbs.)
Ranged Atk: MW Light Crossbow (to hit: +2) (Damage: 1d8/19-20x2) (P) (weight: 4 lbs.)

Skills:

Bluff: 3 (1 ranks +2 cha)
Concentration: 5 (3 ranks +2 con)
Handle Animal: 7 (5 ranks +2 cha)
Heal: 4 (1 ranks +3 wis)
Listen: 4 (1 ranks+3 wis)
Spot: 4 (1 ranks +3 wis)
Survival: 10 (5 ranks +3 wis+ 2 nature sense)
Swim: 1 (1 ranks +0 str)
Knowledge (arcana): 2 (2 ranks+0 int)
Knowledge (nature): 7 (3 ranks+0 int +2 nature sense +2 synergy)


Feats:
Spell Focus (conjuration)(1st level)
Augment Summoning (human)
Spontaneous Healer (3rd level)
Summon Familiar (Sorcerer)

Languages: Slavic

Spells:

Druid: 3/2 per day
Sorcerer: 5/4 per day (15% spell failure)

Arcane 0 Level:
Arcane Mark
Mage Hand
Message
Prestidigitation

Arcane 1 Level:
Charm Person
Sleep

equipment:

MW Scimitar (315 gp)
Leather Armor (15gp)
MW Wooden Buckler (165)
MW Light Crossbow (330 gp)
Pearl of Power Level 1 [druid only] (1000 gp)
Cold weather outfit (8 gp)
flint & steel (1 gp)
potions of cure light wounds: (4 potions) (200gp)
potions of shield of faith +2: (2 potions) (100gp)
potions of jump: (2 potions) (100gp)
potions of magic weapon: (2 potions) (100gp)
potions of endure elements: (2 potions) (100gp)
20 bolts (2gp)


Money: 264 gp remaining (mostly in gems)

History:

Brata was born to a tribe in the foothills of the Caucasus Mountains. Their ancient way was a simple one, move with the seasons and find food and shelter where they may. But one fall, as they prepared to leave their warmer grounds near the Urals, the raiders came. Brata was very young, and a sickly child at that. His mother hid him in the brush and fled, hoping he would find a better fate than being thrown onto the rocks for sport. That is where the crone found him. Brata remembers looking up into her milky cataract eyes as the seized him out of the bushes. With a wave of here hand, the raiders fled before her, and she took young Brata off, off into the wild.

In the dark winters of his growing years, the crone showed Brata many things. She showed him the ways of the natural world, of plant and beast. But she also showed him other things, she said that strange mark on his side was a gift from the gods, and that he should never show this gift to other men, lest it become his curse. Brata waited on the crone for many winters, seeing to her every need, while the nearly blind hag brewed her concoctions and scryed the future in bowls of gore. She looked into a bowl of roots and eyeballs and blood one day, and said that Brata would once again have to join the world of men in the West. She was dead within a moon. Brata never looked back.


Animal companion:
special abilities: link, share spells, tricks (1 bonus): attack, down, stay, defend, track, come, heel

Maka: Wolf
Medium Animal
Hit Dice: 2d8+4 (13 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +2/+3
Attack: Bite +3 melee (1d6+1)
Full Attack: Bite +3 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1
Feats: Track, Weapon Focus (bite)
Challenge Rating: 1
Advancement: —
Level Adjustment: —

Familiar:
special abilities: Alertness, improved evasion, share spells, empathic link


Grieg: Owl
Tiny Animal
Hit Dice: 1d8 (8 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 18 (+2 size, +3 Dex, +3 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/–11
Attack: Bite Talons +5 melee (1d4–3)
Full Attack: Talons +5 melee (1d4–3))
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: -
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 4, Dex 17, Con 10, Int 6, Wis 14, Cha 4
Skills: Listen +14, Move Silently +17, Spot +6*
Feats: Weapon Finesse
Challenge Rating: 1/4
Advancement: —
Level Adjustment: —
 
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