Joshua Randall
Legend
I feel compelled to jump into the MOO vs. MOO2 debate.
They are different games with different emphasis. If you like one better than the other, not only is that acceptable, it is (IMHO) expected.
I do dispute that MOO2 is somehow flawed because the entire research tree isn't always available. The constrained research tree forces the player to make choices -- and choices are one way to make a game challenging and fun.
Besides, there are a lot of junk technologies in the research tree that you don't need. So a Creative race's advantage is somewhat limited by that fact.
Dang, this whole discussion makes me want to fire up a game of MOO2. But I have sooooo many other things I should be doing. Well, maybe I'll play for just a few turns....
They are different games with different emphasis. If you like one better than the other, not only is that acceptable, it is (IMHO) expected.
I do dispute that MOO2 is somehow flawed because the entire research tree isn't always available. The constrained research tree forces the player to make choices -- and choices are one way to make a game challenging and fun.
Besides, there are a lot of junk technologies in the research tree that you don't need. So a Creative race's advantage is somewhat limited by that fact.
Dang, this whole discussion makes me want to fire up a game of MOO2. But I have sooooo many other things I should be doing. Well, maybe I'll play for just a few turns....