Yeah, the way it's normally assumed to work, it basically circumvents something fun (fighting a bunch of undead) in favor of just skipping to the next bit. A mechanic that damages or (perhaps even better) weakens undead would be a lot more interesting.Varianor Abroad said:Really, is turning undead based on anything other than Dracula and other vampire novels? So aside from vampires, I don't see the need for the ability. As Monte Cook wrote a while back, it's an on-off switch for the encounter. It's either nasty or easy. Time to get rid of it.
F4NBOY said:Cleric makes a Turn Undead Check (1d20+cleric levels+cha modifier)
If the result is equal or more than the undead's Will Defense, the undead is turned.
If the result is 10 or more than the undead's Will Defense, the undead explodes.
thundershot said:This is a GREAT idea, and can mesh with the "at will" abilities of characters. Or you could have it "per encounter" and have a certain area effect. Either way, it should be an option on a "talent tree" type thing, because not all clerics care about this. Just like Wizards shouldn't HAVE to have familiars. Make this stuff optional...
Varianor Abroad said:Really, is turning undead based on anything other than Dracula and other vampire novels? So aside from vampires, I don't see the need for the ability. As Monte Cook wrote a while back, it's an on-off switch for the encounter. It's either nasty or easy. Time to get rid of it.