Pbartender
First Post
I was toying with the idea of switching over to an experienceless game. Essentially letting all the characters gain a level when we, as an entire group, felt ready to do so.
The trouble is that a few game effects, including some spells and all magic item creation, require an expediture of experience. The question is how to regulate that requirement without having any XP to draw upon.
I haven't nearly worked out the details, so bear with me...
Ignoring the exceedingly long-live elves for a moment, what if we substitute aging effects for XP costs? Maybe for every 1000 (or some other arbitrary amount... 100? 500? 365?) of cumulative XP expended the character is considered one year older for the purposes of age-induced physical penalties only.
So, a spellcaster that uses up too much XP-cost spells or crafts too many magical items gets old before his time, collecting penalties to his physical attributes long before he gains any of the mental benefits.
Whaddya think?
The trouble is that a few game effects, including some spells and all magic item creation, require an expediture of experience. The question is how to regulate that requirement without having any XP to draw upon.
I haven't nearly worked out the details, so bear with me...
Ignoring the exceedingly long-live elves for a moment, what if we substitute aging effects for XP costs? Maybe for every 1000 (or some other arbitrary amount... 100? 500? 365?) of cumulative XP expended the character is considered one year older for the purposes of age-induced physical penalties only.
So, a spellcaster that uses up too much XP-cost spells or crafts too many magical items gets old before his time, collecting penalties to his physical attributes long before he gains any of the mental benefits.
Whaddya think?