Lendro_Furioso
First Post
Hey everyone!
I've been a long time lurker of the boards, especially the Story Hour(s), and I've finally decided to register and make a thread!
I was hoping for some help for an adventure I'm going to be running in some time. I'm GM'ing a Freeport Campaign, heavily modified and set in my own version of an established setting. The plot is moving towards the players finding out where a particular magical item of importance to the BBEG's plan is. I expect they will want to go after it when they find out what it is and its location. I don't like the idea of dungeons, so I thought of something else: I'd like the magical item to be hidden inside a giant sleeping turtle.
Part of Freeport's harbour (as per the setting, as the players know), is set on top of a giant turtle, asleep for aeons. The story (as I'm putting it), is that the magical item in question was comissioned off-plane some centuries ago. The extraplanar entity who made the delivery packaged it in the huge magical beast, and set it to sleep until it was delivered.
This does two things: leaves a plot hook for a further adventure (turtle wakes up, swims away, taking half the city with it) and gives me a dungeon that is not at all standard. Personally, I like the idea: it is, IMHO, unexpected, and the PC's have been literally sitting on it the whole time. Problem is, I'm totally stumped as to what to put in the actual dungeon!
I've been googling turtle anatomy, but I'm pretty much stumped. I figure there would be defenses setup in case someone unauthorized came to retrieve the item, as long as they would not hurt the turtle itself. Also, an important detail is that I would like the PC's to just miss out on getting the item (I'm setting this up more as a teaser fight with the BBEG). Of course I don't want them to feel like the events were manipulated that way... Anyway, I'd appreciate any hints or ideas you might provide. Thanks for listening.
I've been a long time lurker of the boards, especially the Story Hour(s), and I've finally decided to register and make a thread!
I was hoping for some help for an adventure I'm going to be running in some time. I'm GM'ing a Freeport Campaign, heavily modified and set in my own version of an established setting. The plot is moving towards the players finding out where a particular magical item of importance to the BBEG's plan is. I expect they will want to go after it when they find out what it is and its location. I don't like the idea of dungeons, so I thought of something else: I'd like the magical item to be hidden inside a giant sleeping turtle.
Part of Freeport's harbour (as per the setting, as the players know), is set on top of a giant turtle, asleep for aeons. The story (as I'm putting it), is that the magical item in question was comissioned off-plane some centuries ago. The extraplanar entity who made the delivery packaged it in the huge magical beast, and set it to sleep until it was delivered.
This does two things: leaves a plot hook for a further adventure (turtle wakes up, swims away, taking half the city with it) and gives me a dungeon that is not at all standard. Personally, I like the idea: it is, IMHO, unexpected, and the PC's have been literally sitting on it the whole time. Problem is, I'm totally stumped as to what to put in the actual dungeon!
I've been googling turtle anatomy, but I'm pretty much stumped. I figure there would be defenses setup in case someone unauthorized came to retrieve the item, as long as they would not hurt the turtle itself. Also, an important detail is that I would like the PC's to just miss out on getting the item (I'm setting this up more as a teaser fight with the BBEG). Of course I don't want them to feel like the events were manipulated that way... Anyway, I'd appreciate any hints or ideas you might provide. Thanks for listening.