Turtle Dungeon

I think this is a fantastic idea and I've always toyed with the idea of placing a dungeon "inside" a larger creature. When I took a botany class in college, I had dreams of putting a group of PCs inside a biological dungeon on the cellular level.

Also, when I played Shadow of the Colossus on the PS2, I thought about placing a dungeon inside a long dormant Colossus... only to have it spring to life with the PCs still inside! Can they shut down the monstrosity before it wades across the ocean and attacks Sharn?!

Also, on a side note, Dragonbait said earlier to remember that blood is blue before it hits oxygen. I have to add a caveat to that. Some species of animals do have blue blood, and a turtle might be one. However, human blood is not blue inside the body until it is exposed to outside air. This is a very common misunderstanding. As an education major in a science class right now, it is my task to correct this urban myth.

The following is not meant at a slight towards Dragonbait, as he may very intelligently be stating the truth that turtle blood is blue! I just have to talk a minute about human blood :)

Yes, veinous blood is "less" red because it has less oxygen in it, and arterial blood is a brighter red because it is more oxygenated. However, even veinous blood is not "blue". It can be a very dark red, almost to the point of being near violet, but it is not a rich blue color of any sort. On charts of the circulatory system, veinous blood is charted a rich blue to differentiated veins from arteries, and sometimes this creates the impression that the blood is actually that blue color.

Ever seen blood drawn through a plastic tube? The blood at the start of the flow could theoretically be turning red as it hits air inside the tube, but what about blood farther back, right out of the body? It's still red and it hasn't touched a bit of air from the outside body. The air from outside the tube is not instantly traveling through the blood down the tube, like electricity through a circuit, turning it all red.

Veins in our body look blue from the outside due to the absorption and reflectance of light through our tissue, a combination of the facts that deoxygenated veinous blood absorbs more red light (and reflects blue) and blue light in general penetrates less deeply through tissue than red light and is thus reflected back.

Ask a Biologist Q&A / Is blood ever blue and why does it appear blue in veins near the skin?

If science discussion is frowned up in these threads, I do apologize. To use the blue/red circulatory model in a dungeon could be very cool, though. PCs could trace the "blue" lines/rooms/pipes inward to reach the heart of the beast (okay, the lungs), and could follow the red lines/rooms/pipes to find their way out :)
 

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Ok, so here we go... I think I will make the entry point the mouth/nose area, where limited air will exist (turtles do not breathe underwater, but can hold their breath for long periods of time...). The obvious path will be down the trachea, to lungs or stomach... I think the stomach makes a more interesting choice, what with acid, parasytes and such. The way will be very rough going, with sharp inclines, obstacles and mucus... Also, "passageways" will at times contract, making the whole trip a hazard. I think I will also add some magical protection, as well as a magic mouth from the fiend which "delivered" this, to keep the party going.

The artifact should be near the heart, I feel (added symbolism, etc). To get there, I'm thinking a little trip in an artery. It should be a rough ride, since those contract, etc to make the blood flow. Also, the ecology of the beast itself would likely have grown around the artifact (in an attempt to expell a foreign object), so it could in fact be embebbed into the nervous tissue...

As for my villain, I must find an interesting place for him to stand and fight for a few rounds, before running to grab the artifact (sacrificing a couple of minions in the process). I'd like it to be near the heart, but not in direct view of the artifact, and I want it to be hazardous terrain...


Anyway, it's not much, but it's a start! Thanks for all the input so far :)
 

This is all great stuff. I'll just add that adventure #11 from the EN Publishing War of the Burning Sky involves delving into the guts of a large created beast. It's only a few bucks, helps support the site, and is a good adventure. You should think about picking it up for ideas.

EN World RPGNow storefront for WotBS
 

This is all great stuff. I'll just add that adventure #11 from the EN Publishing War of the Burning Sky involves delving into the guts of a large created beast. It's only a few bucks, helps support the site, and is a good adventure. You should think about picking it up for ideas.

EN World RPGNow storefront for WotBS

Thanks for the tip, freyar!

I've always been curious about the War of the Burning Sky Saga, but I never got around to looking at it very closely because by the time it came out, my campaign was ongoing... I think I'll take a look at it when I start a new campaign. New world, new gods are always fun!


As for my actual "dungeon", I'm now thinking of critters to put in it... The PC's should be 8-9th level by the time they get there, but I'm expecting they will be somewhat depleted of top spells (I tend to give them long days and persistent bad guys). The trip down the trachea could have some sort of fungus, I'll have to give them a good lookover in the MM. I'll also need something wormy to put in the stomach area.
Also, what do you think stomach acid would be like mechanically? I don't relish the idea of having the PC's swim in acid (they try to be realistic, and probably wouldn't try it), so I'm thinking of something like a milder Acid Cloud... No slowing down, but some damage every turn for breathing the vapours. The whole "cavern" would collapse every few minutes, bathing them in acid with a Reflex save for half? hrm...
 

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