Turtle Soup (Planescape 3.5e)

"Right, Sysente, here's your chance to speak to the shell-giver. That there's Bi, the Indep who invited us to this bash. Come on, let's go and see her. Blue's in there anyway, by the look, so we'll need to catch up with him."

Andarin takes a deep breath and steps into the globe room again, calling out: "Come on you three, we need to go next door. Ah, hells ..." He then steps out into the corridor again, saying, "I've got to learn to speak that tongue. It 's a real nuisance not being able to. Hey, Meenah, can you stick your head in and get them to come out for now. Tell 'em we'll come back again later. Ta, love!"

With that, Andarin nods to the others and saunters to the double doors. Waiting a moment to see if the others are moving, he then joins the pajama party.
 

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Bi bounds down the stairs as she sees you following her, stopping at the bottom to wave you down and clear a path for you.

Make way berks... Newly arrived shell carriers coming through.
 

Traore is confuse by the situation. He has never seen a pyjama party, and doesn't knows what to do. He felt silent and observe the other, trying to figure that starnge event. He looks at his companion to see the best way to act, but he has difficult time to concentrate on that, having his idea wandering on that idea of world creation.

OOC: Traore will just follow Jurden and do as he does...
 

Jurden enters the room again, fingering his pajamas. Brandishing a jovial smile, he saunters over to Bi and his countenance grows serious.. "What's this all about Bi? The world womb, the coils of the world serpent, strange births and transformations. There be some mightily queer events happening this evening. What do you know of the first dra..." he looks around at the full room. "Maybe you better tell us what's going on... the quickest way to get penned in the dead-book is to not know what's happening and I, for one, intend to live a very long time."
 

Meenah to the turtle folks, in Draconic:

[sblock]Err... friends? Looks like the others are leaving. Will you follow us?[/sblock]

As the spinning map is making her fell dizzy, she closes her eyes for a few seconds, then searches by touch the way to leave room. She then gives a quick glance at the turtles to see if they're coming or not.
 

Andarin stops in confusion as his clothes, like everyone else's, are transformed into a set of snug, smooth pajamas. Stretching out his arms to check out the cut, he says, "Hmm, not bad - but the colour's a bit leery!"

Striding down the stairs, he comes up to Bi just as Jurden asks his question. "That's right, Bi - fill us in. Nothing worse than being clueless - just ask Rhys!"
 

The Turtles and the dragon follow Meenah and the others out onto the ballroom floor, where flowing crowds of pajama-wearing bloods move like ocean currents around the islands of the shrouded canopy beds. Bi gathers you at the base of the stairs and then sets off purposefully through the crowd, which parts before you, rippling gently in and out like waves on a shore. The room smells like sleep, and passersby smile dreamy smiles of comfort at you as your legs carry you into the sea of gathered souls.

Bi is breathless and excited as she speaks, gesturing wildly and bouncing her attention from one to the other of you in quick succession. Where to begin where to begin... Well, I guess I'll just come right out with it; the ale you've been drinking and that you (she gestures to the shell carriers) folks've been doling out is elixer vitae, the drink of divinity. You're all immortal now, not that that's such a big deal out here on the planes, but you've taken your first step towards becoming true powers. You shell carriers are even more than that; you're the personification of nature itself, the "nature" that druids like myself worship. The catch is that your worlds don't exist yet; they have to be dreamed into existence. That's what this place is for.

I know it sounds like a lot to take in, but it's actually no big deal; most people think that becoming a god is an impossible quest. That's only partially true; gods are really a dime a dozen, it's becoming a god that every berk from the Beastlands to Baator has heard of that's the trick. You lot are just lucky; this batch of elixer vitae has been given out to essentially random strangers. That's not exactly true; I have my reasons
she winks at Andarin coyly, for picking you three.

You can walk this room and explore the different beds if you like; you're all just garden-variety godlings at the moment, and you're free to explore the myriad of new worlds being dreamt into existence around us. If you have a shell, though, you can trade it in for a bed of your own. You still have your shells, right?


Bi stops for a moment to look you over. Rhys can't help looking sheepish, and Rhinnishar hops onto his shoulders and makes a quizzical trill in his ear as Bi's glance falls on him.

(to Rhys)Wait... You traded in early, didn't you... Her gaze darts to the turtles as a smile steals across her face and her eyes roll in amusement. That Neth... Such innocent enthusiasm...

Bi tosses something tiny at the dragon, who catches it deftly in her mouth.

EVERYONE BACK! NEW WORLD FORMING!

There is a cheer from the crowd as they wash outwards from Rhys and Rhinnishar. The dragon's body begins to glow and grow. Flow-jetsam swirls from the dragon's pores as it spreads and thins into luminous fog. The shape retains a vague draconic form, lolling gracefully over the ballroom floor as the crowd oohs and aahs at the fireworks of the spectacle. The gasious dragon's head yawns and the gas rushes back inward, collapsing into the form of a circular canopy bed directly between Sun and Sea, who totter back to accomodate it.

Before anyone can react, the turtles step to the edge of the bed, part the steaming curtains, and vanish into its shrouded interior. Rhys is compelled to follow by a vision and feeling of drowsy longing, but retains just enough of his senses to stop himself at the curtains' edge.

(Rhys' vision...)
[SBLOCK]Rhys has a vision of a perfect world populated by the progeny of Sun and Sea. It is just on the other side of the curtain, but you can already feel it calling from your heart. What does the perfect world look like?[/SBLOCK]

Bi runs to Rhys' side, beaming. What do you see?
 
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Meenah stumbles into the ballroom and finds herself covered by a wonderfully soft and fuzzy yellow pijama, albeit a bit overly large for her. She finds her new cloth rather funny but awesomely comfortable to wear and cling to.

As she listens to Bi's excited news about the elixir of divinity, Meenah is not amazed the least this time. She's actually rather wondering if this experience is but a joke or a dream, and for the first time since she left her people she starts being a little skeptic of what surrounds her. "Mmm... the woman's very friendly, but this story is insane. Immortals? Right, and yet we have just met weirdo number hundred, and counting...". Why she is having these thoughts, she lets a sigh slip out and quickly notices it was a bit loud sigh...
 

Bi said:
Bi is breathless and excited as she speaks, gesturing wildly and bouncing her attention from one to the other of you in quick succession. Where to begin where to begin... Well, I guess I'll just come right out with it; the ale you've been drinking and that you (she gestures to the shell carriers) folks've been doling out is elixer vitae, the drink of divinity. You're all immortal now, not that that's such a big deal out here on the planes, but you've taken your first step towards becoming true powers. You shell carriers are even more than that; you're the personification of nature itself, the "nature" that druids like myself worship. The catch is that your worlds don't exist yet; they have to be dreamed into existence. That's what this place is for.
Jurgen frowns. "Okay Andarin, I may be swinging towards your point of view..." He furrows his brow and faces Bi.

"So... we're supposed to just waltz into someone else's world and take it over?! Sorry, become its spirit of nature? Seems kind of arrogant to me..."

He does a slow revolution, taking in all the beds and people around him. Then, hugging his fuzzy blue pajamas, "ALL of the berks in here are spirits of nature and proto-powers? I know that nature's mercy can be capricious but there are likely some seriously bad-intentioned bloods in here... you've, in effect, given nature a will of it's own and inflicted it on multiple worlds, if what you say is true. What gives you the right to upset the cosmos like that?"

He shakes his head. "Some of us are truely messed up... what kind of world could possibly exist when it's very foundations are addled-coved? That Cipher had the right idea... we should have just walked away..."

"So... what, we dream our own worlds? We steal another's world? ...can two or all of us form a world together? You're a druid... in a world with only one will, won't everything be too... too... orderly? Nature is full of diametrically opposed forces: light, darkness, law, chaos, good, evil, love, hatred, ambivilance & apathy, passion & obsession... What aren't you telling us Bi? What's the dark of this gambit?"

"What's in it for you? After all... even the most righteous planetar wants something for itself; even if it's just the furtherment of it's purpose."
 

"Rhinnishar!" Andarin is dismayed at the transformation of his new friend. He takes a step forward, halts uncertainly and stands near the 'new world forming'. He then frowns and sets himself to observe and listen to events as they unfold, and Bi's explanation of them.

Andarin listens with scepticism to Bi's words. "Of all the addle-coved ideas ..." he thinks.

His fingers stray towards that "pocket" where he usually stores his recorder. Frustrated that he has no access to it, he begins to tap his hands on his thighs in rhythmic and increasingly complex patterns. The focus of music has always aided his thinking, getting him past the point of distraction to that still centre where all sorts of encounter - and recall - are possible.

"Shell carriers," he thinks, "new worlds, elixer vitae, immortality ... now where have I heard of all that before?: The pace of his drumming increases as he withdraws further into the thought processes which, in the past, have yielded new insights.

"If ever I needed to know the dark of things, it's now."

OOC: Bardic knowledge checks on any and all of the above. Throw in Indeps and druids, too.
 

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