The Turtles and the dragon follow Meenah and the others out onto the ballroom floor, where flowing crowds of pajama-wearing bloods move like ocean currents around the islands of the shrouded canopy beds. Bi gathers you at the base of the stairs and then sets off purposefully through the crowd, which parts before you, rippling gently in and out like waves on a shore. The room smells like sleep, and passersby smile dreamy smiles of comfort at you as your legs carry you into the sea of gathered souls.
Bi is breathless and excited as she speaks, gesturing wildly and bouncing her attention from one to the other of you in quick succession. Where to begin where to begin... Well, I guess I'll just come right out with it; the ale you've been drinking and that you (she gestures to the shell carriers) folks've been doling out is elixer vitae, the drink of divinity. You're all immortal now, not that that's such a big deal out here on the planes, but you've taken your first step towards becoming true powers. You shell carriers are even more than that; you're the personification of nature itself, the "nature" that druids like myself worship. The catch is that your worlds don't exist yet; they have to be dreamed into existence. That's what this place is for.
I know it sounds like a lot to take in, but it's actually no big deal; most people think that becoming a god is an impossible quest. That's only partially true; gods are really a dime a dozen, it's becoming a god that every berk from the Beastlands to Baator has heard of that's the trick. You lot are just lucky; this batch of elixer vitae has been given out to essentially random strangers. That's not exactly true; I have my reasons she winks at Andarin coyly, for picking you three.
You can walk this room and explore the different beds if you like; you're all just garden-variety godlings at the moment, and you're free to explore the myriad of new worlds being dreamt into existence around us. If you have a shell, though, you can trade it in for a bed of your own. You still have your shells, right?
Bi stops for a moment to look you over. Rhys can't help looking sheepish, and Rhinnishar hops onto his shoulders and makes a quizzical trill in his ear as Bi's glance falls on him.
(to Rhys)Wait... You traded in early, didn't you... Her gaze darts to the turtles as a smile steals across her face and her eyes roll in amusement. That Neth... Such innocent enthusiasm...
Bi tosses something tiny at the dragon, who catches it deftly in her mouth.
EVERYONE BACK! NEW WORLD FORMING!
There is a cheer from the crowd as they wash outwards from Rhys and Rhinnishar. The dragon's body begins to glow and grow. Flow-jetsam swirls from the dragon's pores as it spreads and thins into luminous fog. The shape retains a vague draconic form, lolling gracefully over the ballroom floor as the crowd oohs and aahs at the fireworks of the spectacle. The gasious dragon's head yawns and the gas rushes back inward, collapsing into the form of a circular canopy bed directly between Sun and Sea, who totter back to accomodate it.
Before anyone can react, the turtles step to the edge of the bed, part the steaming curtains, and vanish into its shrouded interior. Rhys is compelled to follow by a vision and feeling of drowsy longing, but retains just enough of his senses to stop himself at the curtains' edge.
(Rhys' vision...)
[SBLOCK]Rhys has a vision of a perfect world populated by the progeny of Sun and Sea. It is just on the other side of the curtain, but you can already feel it calling from your heart. What does the perfect world look like?[/SBLOCK]
Bi runs to Rhys' side, beaming. What do you see?