Bi: Oh, sorry Andarin, I forgot to mention; those shells you and Jurgen carry are alive, with dreams of their own as long as you carry them. She also explains to Jurgen that you're free to sample dreamworlds from here without changing them; just brush a hand against the veil. Rhys gets a number of compliments on his dreamworld from those gathered.
Jurgen moves to sample the nearest world, which happens to be Sysente's. As he does so, the elven cipher in red brushes past him, moving towards Rhys and her cat. She seems unsurprised to see Rhys as she takes her feline companion from him with a wry smile.
She likes you, Catnip. She runs a hand along Rhys' veil. Her eyes close and a short laugh of delight escapes her. And I can see why... Such color... She drops the cat to smoothe her pajamas. She withdraws her hand from the veil and offers it in formal greeting, fingertips lilting downwards gracefully. Her name is Issa; I am Clareh. You will be Catnip to us, if you prefer...
Andarin's sense for bardic lore kicks in...
[SBLOCK]It is considered very honorable (or foolish) to give one's name without requesting one. By giving Rhys the option of taking a nickname, Clareh is expressing respect. "Catnip" is similar, in this case, to an honorific such as "excellency" or "your majesty."[/SBLOCK]
Jurgen brushes Sysente's dream-veil:[SBLOCK]A vast desert of white dunes spreads beneath an azure sky. In the distance, you see a zigguraut of red-brown stone festooned with green gardens. Your legs are suddenly tired, as if you had walked for days or weeks, and you find yourself at the structure's base. A throng of people is gathered in celebration, and you see that they are laying out a foundation for a series of smaller structures around the central one. Food and wine flow in abundance, but there is also a sense of purpose, of everyone finding the place that best suits them.[/SBLOCK]