Jurden: I'd hate to see what kind of world that would create.
Perhaps fathering your world will help you reconcile your conflicts. That is their purpose after all; Prime worlds exist to balance and harmonize the spiritual quartet of their Creation.
Jurden: So, this Ma'at... it's some kind of virtue? What do you believe are the four parts of the soul?
In addition to Ma'at, which is Virtue, our ancestral Creation is based on Mercy, Duty, and Sin. We cannot return there until our task here is complete; we must do our best to find a place for Ma'at within the four forces of this new creation, just as we have done on the Great Wheel over the past generation.
Jurden: How does it work?
Sysente and her companions consult with the turtles in Draconic and translate the gist of the following into Common so all can understand:
Celestials are the creators of worlds, so they must complete the process. Mortal's nature and dragon's magic are not enough; each world needs a planet-spirit to hold and protect it, and a solar-spirit to infuse it with energy. Sun is to be infused with the solar-spirit. Sea is to be infused with the planet-spirit.
Some solar-spirits provide energy to a 'harem' of planet-spirits, others are faithful to just one. A planet-spirit can also nurture multiple worlds, but such an arrangement is a challenge, requiring different 'natures' to share a single planet.
Andarin: "You say that we're world-shapers, world-openers; that the First here is the first dragon - of a new world? Or is First also the world in creation?"
According to Sysente and Jurden's translation of their Draconic discussion with the turtles, the dragon represents the magic of the new world. Rhys himself represents the nature of the new world. If they can find a planet-spirit and a solar-spirit to 'sponsor' them, they will be able to open a gate into their new world in the new Creation. The consequences of this are unknown, but many greybeards across the planes assume that doing so will grant god-like power. A more pressing question is the nature of the new Creation.
Andarin: "A world without Good? Is it also without Evil?"
New Creations are not without good and evil or law and chaos; they are just not defined by them. Alignments and the planes themselves are defined by different sets of concepts, but all concepts exist there just as they do on the Great Wheel. Virtue, Mercy, Duty, and Sin are no strangers to the Great Wheel, but they are not its defining forces as they are in the Creation that Sysente and her companions hail from.
Andarin: "What happens when such a place collides with the Planes?"
(Sysente is greatly amused by this...)
You must be from Sigil. Your fair city is not the center of all Creation as its favored scions seem so fond of thinking. It is the center of one Creation, the Great Wheel. The Great Wheel is one fish in an infinite ocean of Creations, each with their own defining forces, and while the Great Wheel is a grand and powerful and influential Creation prone to devouring and assimilating other Creations, (you sense more than a hint of wry resentment)
it is not the only one. Indeed, this new creation is one of the Great Wheel's children, a rebellious and divergent offspring with a new identity.
Andarin: "Who are your companions, and how come you look so like the cutter with the bird hat, when he's at least as old as your grandfather?"
We are his creations, his familiars, his homonculi, and his equals. We are of one soul, but four minds, the better to comprehend and offer Ma'at to the four forces of this new Creation.