//Sorry, regeneration provides you with points at the start of your turn. Since Vaunea wasn't bloodied until she activated the axe (i.e. after the start), she has to wait until her next turn for the 6 HP.
Sorry it took so long to post. Wanted to think about it a bit.//
The crowd screams in horror, then in pleasure as Vaunea cuts loose.
The Approvalometer (tm) pulses with their combined psychic energy and shoots a bolt of energy into the minotaur. As she glows with green radiance, blood flows from her nostrils, eyes, and ears, pouring upwards into a small stormcloud of blood vapor. Little red lightnings dance in it. Vaunea launches into a frenzy, striking out at the skeletons around her, while the audience rhythmically screams her name. With each blow, a bolt of blood-lightning strikes a Legionairre.
Four Legionairres fall, never to rise or replicate.
Vaunea, dizzied, finds herself in a new position. The blood-storm disperses, scattering a fine mist of life fluid on the field. Every bone and muscle in Vaunea's body aches.
(-1 on all rolls until EONT.)
But the audience LOVES it.
ROUND 3
Mr. Pinch's voice cries out:
BONESWARM!
One of the broiling mass of bones conglomerates into a flying, heaping blob of bone fragments. All the skulls within it scream in pain. The nearby skeletons edge away from it.
One again, Pinch entones:
BONESWARM!
The other pile of bones surges upwards into a buzzing, killing collective!
With a loud pop, a green disk appears on the ground, in the southeast corner of the arena.
[sblock=Status: Round 3]
Blue Team
Drivan HP 2/26
BLOODIED; Healing Surges 6/7
<== You're up!
Violet Team
Black Team
Emral HP 10/27, Healing Surges 5/6
BLOODIED
Boneswarm 1
White Team
Green Team
Yellow Team
Finnian HP 16/38,
BLOODIED, +2 damage and +2 regeneration while bloodied (Erlai HP 9/24)
Bone-tinant
Orange Team
Vaunea HP 33/44,
BLOODIED until EONT, Regen 6 while bloodied; Healing Surges 11/13; -1 to all rolls until EONT
Boneswarm 2
Skeletons Destroyed: 81
Party Kills: 32 (800 XP)
[sblock=LoB Opportunity Attacks]If you must roll opportunity attacks for or against a Legionairre, use the following statistics:
AC 16, Fort 13, Ref 14, Will 13; Basic Attack: +6 v. AC, 3 damage
[/sblock]
[sblock=Uncle Mikey's Special Potions]
UNCLE MIKEY’S SUPER HEALING POTION
Base Item: Potion
Power (Consumable): Minor Action. Drink this potion and spend a healing surge. You regain all lost Hit Points. However, because Uncle Mikey made this potion with super-hot peppers, you experience unbelievable searing pain in your mouth and bowels. Your tongue swells, and you cannot speak (or consume any other potions). Your nose runs, your eyes tear, and you become dizzy from the pain: -2 to all attack rolls and defenses. A successful save ends the harmful side effects.
Level: n/a
Value: n/a
UNCLE MIKEY’S GO JUICE
Base Item: Potion
Power (Consumable): Minor Action. When you drink Uncle Mikey’s Go Juice, you gain a +1 bonus to Speed, Armor Class, and Reflexes, as well as the ability to perform an extra basic attack once per round, as a free action, on your turn. This Go Juice effect lasts until the end of your next turn.
Once the first effect of the Go Juice wears off, you begin to get the jitters. When you post, you cannot place spaces, capitalization, or punctuation in your character’s speech. You still gain a +1 bonus to Speed and may perform an extra basic attack, once per round, as a free action, on your turn. However, you suffer a -1 penalty to all attack rolls and defenses. A successful save ends this effect.
After the second effect of the Go Juice wears off, you become blind until the end of your next turn.
Level: n/a
Value: n/a[/sblock]
[sblock=Approvalometer Tokens][sblock=Generic Tokens x3]A party member can spend a generic token to do one of the following...
- Get Up! -- spend a Healing Surge as a free action (even if unconscious).
- Get Going! -- gain an extra action, as if having spent an action point.
- Do It Again! -- regain the use of an encounter or daily power that you have already expended.
- Try Harder! -- re-roll a failed attack roll with a +1 bonus.
Spending a Token of Favor is a free action. It can only be done on your turn. Once used, tokens are gone forever. They will not be restored each 'round' of the battle.[/sblock]
[sblock=Special Psychic Tokens]Because of the party's interaction with the general public, you have caused the approvalometer to generate several special tokens. These tokens are as follows...
DUUUUUUUUUDE!
Uncle Mikey loves the party!
Available to: Any one party member.
Effect: You may activate this token as a free action when you imbibe a potion. You do not have to spend a healing surge to gain the potion’s effects.
EVERYBODY LOVES VAUNEA
Nothing protects a warrior like the pure-hearted love of children.
Available to: Vaunea.
Effect: You may activate this token as an immediate interrupt when you are supposed to suffer damage from an attack. The token negates all effects of the attack.
GOOD RIDDANCE!
Your fans feel nothing but relief that Hadarai has left the party—and that provides you with relief as well.
Available: Entire party.
Effect: A party member may activate this token as a free action on his or her turn. All members of the party immediately recover 4 HP and may perform a save against one effect.
GIVE HIM A FOOT IN THE MOUTH AND HE’LL TAKE A MILE
Finnian’s gaffes have moved the public, so now they want to move him.
Available: Finnian.
Effect: As a free action, you may shift 6 squares.
MARCO’S HOPES AND DREAMS
Marco’s desire for the party’s victory grants new life to the fallen.
Available: Any one party member.
Effect: As a free action, when a party member becomes unconscious or dies, you may activate this token. The fallen party member immediately recovers, gaining full hit points.
ONE-ARMED HALFLING SUPER-FU
Cousin Eustace’s hard-bitten, dirty-fightin’ warrior spirit inspires you.
Available: Any one party member.
Effect: You may use this token as a free action when one of your attacks hits an opponent. That opponent is stunned until the end of its next turn.
ONE HOT HUNK OF MANHOOD
The red-hot lust of women everywhere fuels Drivan’s flames.
Available to: Drivan.
Effect: When you cast Scorching Burst, you may activate this token. The area of spell becomes burst 5, and it inflicts 2d6, rather than 1d6 damage. You gain a +2 bonus on attack rolls with the burst.
RATS!
Swillwort’s gratitude over his release from his horrible state sets the party free from their afflictions.
Available to: Entire party.
Effect: All party members automatically succeed in saves against any current, ongoing effects.
Once you expend a psychic token, it is gone forever. Only the person to whom the token is available may activate it.[/sblock][/sblock]
[sblock=Dave, Spirit of War]Once per round, a party member may spend a Dave Token. A Dave Token has one of the following effects, chosen when it is used:
- A party member may shift one space.
- A party member may regain 1d6 HP without spending a healing surge.
- A party member may perform a basic melee attack as a free action.
- Designate an enemy as a target. All party members gain a +1 bonus to attack rolls against that target until the start of activator's next turn.
Using a Dave Token is a free action that a party member may perform on his or her turn. The party may only use one Dave Token per round.[/sblock]
[/sblock]