TURTLEDOME! (Battle Bone!) -- Part 2

// I think Erlai has to move when Finnian moves. Since Erlai is adjacent to an enemy skeleton, I don't see how that helps. If I'm reading the rules wrong and Erlai can use a move at any time during my turn, then Erlai will move to N9

Also, thanks for clarifying that daily powers are recovered between battles. There's a lot of special rules to keep track of here :)
 

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//No problem.

Erlai does have to move when Finnian moves, but don't forget that Erlai can move in three dimensions. You can have him shift upwards...//
 

//Sorry if I'm being dense, but I don't see the advantage in having Erlai shift upwards. You can continue with the Bone-tenant in case you were waiting for me.
 

// if Erlai shifts upward, he's still adjacent to the skeleton if we're talking cubic space and he's only going up. If he slides up diagonally away from the skeleton, though, he's out of the way. It's the same basic thing as sliding over one from the skeleton, but slightly harder to map on a 2D map; mostly because he'd still be in an "adjacent" square to the skeleton, and he'd no longer be blocking a caster.
Has Finnian used up all his actions? Standard, Move, Minor, Free, Action Point?
 

//Oh, is Erlai in the way there? He can shift up if he is. Finnian has used standard, move, and minor. He still has an action point, but I was going to save that for the next encounter. He will get another one after the milestone of completing the second encounter.

Wait are action points restored too? Hmmm, even if I have an action point here, I think I would save it.//
 


Round 3 (continued)...

Party's Approvalometer: Green 3 (flickering) (+1 damage, +1 defenses)
Legion's Approvalometer: Yellow 3 (no effect)

Finnian darts in and wipes out the Legionnaires threatening his comrades.

"Okay, boys, keep movin' your boney bottoms out of there!" shouts the Bone-tinant, as he runs away and assumes a commanding view on the wall.

The Orange-flagged Legionnaires withdraw to the ramparts.

And they ALL ready their bone-a-rangs for a throw...

[sblock=Status: Round 3]Drivan HP 6/26 BLOODIED, PRONE; Healing Surges 6/7
Violet Team
Emral HP 17/27, Healing Surges 4/6
BONESWARM! 1: 16 THP
White Team
Green Team
Finnian HP 16/38, BLOODIED, +2 damage and +2 regeneration while bloodied (Erlai HP 9/24)
Bone-tinant
Orange Team
Vaunea HP 30/44, BLOODIED until EONT, Regen 6 while bloodied; Healing Surges 11/13; -1 to all rolls until EONT <== You’re up!
BONESWARM! 2: 2 THP

Party Kills: 36 (1800 XP; 450 XP each)

[sblock=LoB Opportunity Attacks]If you must roll opportunity attacks for or against a Legionairre, use the following statistics:

AC 16, Fort 13, Ref 14, Will 13; Basic Attack: +6 v. AC, 3 damage​
[/sblock]

[sblock=Uncle Mikey's Special Potions]UNCLE MIKEY’S SUPER HEALING POTION
Base Item: Potion
Power (Consumable): Minor Action. Drink this potion and spend a healing surge. You regain all lost Hit Points. However, because Uncle Mikey made this potion with super-hot peppers, you experience unbelievable searing pain in your mouth and bowels. Your tongue swells, and you cannot speak (or consume any other potions). Your nose runs, your eyes tear, and you become dizzy from the pain: -2 to all attack rolls and defenses. A successful save ends the harmful side effects.
Level: n/a
Value: n/a

UNCLE MIKEY’S GO JUICE
Base Item: Potion
Power (Consumable): Minor Action. When you drink Uncle Mikey’s Go Juice, you gain a +1 bonus to Speed, Armor Class, and Reflexes, as well as the ability to perform an extra basic attack once per round, as a free action, on your turn. This Go Juice effect lasts until the end of your next turn.

Once the first effect of the Go Juice wears off, you begin to get the jitters. When you post, you cannot place spaces, capitalization, or punctuation in your character’s speech. You still gain a +1 bonus to Speed and may perform an extra basic attack, once per round, as a free action, on your turn. However, you suffer a -1 penalty to all attack rolls and defenses. A successful save ends this effect.

After the second effect of the Go Juice wears off, you become blind until the end of your next turn.
Level: n/a
Value: n/a[/sblock]

[sblock=Approvalometer Tokens][sblock=Generic Tokens x3]A party member can spend a generic token to do one of the following...
  • Get Up! -- spend a Healing Surge as a free action (even if unconscious).
  • Get Going! -- gain an extra action, as if having spent an action point.
  • Do It Again! -- regain the use of an encounter or daily power that you have already expended.
  • Try Harder! -- re-roll a failed attack roll with a +1 bonus.
Spending a Token of Favor is a free action. It can only be done on your turn. Once used, tokens are gone until the next battle.[/sblock]
[sblock=Special Psychic Tokens]Because of the party's interaction with the general public, you have caused the approvalometer to generate several special tokens. These tokens are as follows...

DUUUUUUUUUDE!
Uncle Mikey loves the party!
Available to: Any one party member.
Effect: You may activate this token as a free action when you imbibe a potion. You do not have to spend a healing surge to gain the potion’s effects.

EVERYBODY LOVES VAUNEA
Nothing protects a warrior like the pure-hearted love of children.
Available to: Vaunea.
Effect: You may activate this token as an immediate interrupt when you are supposed to suffer damage from an attack. The token negates all effects of the attack.

GOOD RIDDANCE!
Your fans feel nothing but relief that Hadarai has left the party—and that provides you with relief as well.
Available: Entire party.
Effect: A party member may activate this token as a free action on his or her turn. All members of the party immediately recover 4 HP and may perform a save against one effect.

GIVE HIM A FOOT IN THE MOUTH AND HE’LL TAKE A MILE
Finnian’s gaffes have moved the public, so now they want to move him.
Available: Finnian.
Effect: As a free action, you may shift 6 squares.

MARCO’S HOPES AND DREAMS
Marco’s desire for the party’s victory grants new life to the fallen.
Available: Any one party member.
Effect: As a free action, when a party member becomes unconscious or dies, you may activate this token. The fallen party member immediately recovers, gaining full hit points.

ONE-ARMED HALFLING SUPER-FU
Cousin Eustace’s hard-bitten, dirty-fightin’ warrior spirit inspires you.
Available: Any one party member.
Effect: You may use this token as a free action when one of your attacks hits an opponent. That opponent is stunned until the end of its next turn.

ONE HOT HUNK OF MANHOOD
The red-hot lust of women everywhere fuels Drivan’s flames.
Available to: Drivan.
Effect: When you cast Scorching Burst, you may activate this token. The area of spell becomes burst 5, and it inflicts 2d6, rather than 1d6 damage. You gain a +2 bonus on attack rolls with the burst.

RATS!
Swillwort’s gratitude over his release from his horrible state sets the party free from their afflictions.
Available to: Entire party.
Effect: All party members automatically succeed in saves against any current, ongoing effects.

Once you expend a psychic token, it is gone forever. Only the person to whom the token is available may activate it.[/sblock][/sblock][/sblock]
 

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Vaunea feels a sense of renewed vigor in herself as she begins to formulate a brazen plan. She runs past the lone skeleton left on the ground and heads straight for the elevator. As Vaunea's moving, the skeleton seems afraid of the beef Minotaur's actions and makes a half-hearted attempt to smack her. After quickly getting up to the wall, she puts down her head and charges forward as full speed and might, making the skeletons either fall to their deaths or be smacked.

[sblock=Vaunea's Actions]SOT - Regen 6 HP
Minor Action - Sustain Boundless Endurance
Move Action - Run to the elevator at U2, enduring 1 AOO
Standard Action + Generic Token + 2 Healing Surges - Stunt

[sblock=Stunt]Vaunea would like to charge the skeletons along row 1. She will use all of the above actions to attempt to either hurt or just knock the skeleton off of the cliff. I want to get as many skeletons as I can. What actions would you like me to roll for this?[/sblock][/sblock]


[sblock=Vaunea's Stats]Vaunea - Minotaur Fighter 2
Passive Perception 14, Passive Insight 12
AC 20, Fort 17, Reflex 14, Will 13
HP 36/44, Bloodied 22, Surge Value 11, Surges 9/13
Speed 5, Initiative +1
Action Points: 0, Second Wind
At-Will Powers: Cleave, Brash Strike
Encounter Powers: Goring Charge, Passing Attack
Daily Powers: Comeback Strike, Boundless Endurance, Battlecrazed Large Battleaxe +1
[sblock=Potions]
UNCLE MIKEY'S NORMAL HEALING POTIONS x8
UNCLE MIKEY’S GO JUICE x2
UNCLE MIKEY’S SUPER HEALING POTION x2
1 potion (regular)
[/sblock]
[/sblock]
 



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