Round 4...
//One small change, because of the items spent on the stunt, I'm permitting Finnian to keep his hammer.//
Filled with rage, Finnian throws Drivan over his shoulder and snatches Emral by the collar of his jacket. "Hey, watch THE COAT!"
The radiance of the Approvalometer (tm) shines down upon the ranger, filling him with the good will of the audience. A burst of light, and a glyph flies from the Approvalometer (tm) spinning downwards, merging with Finnian.
"Go, Finnian!" shouts a child.
"Get them out of there!" yells a woman.
Images fill Finnian's head. He can see all his social gaffes and faux pas laid out before him--and he can also feel the joy and laughter they gave to those that watched.
Power floods into his limbs.
In a blur of movement, the ranger darts out of the clutches of the BONESWARM!'s, nimbly avoiding their attacks. He rushes towards the elevators, getting closer to Vaunea. He stops near a green disc and shoves Emral onto it, while tossing Drivan onto his feet nearby. The disc erupts into healing light. [Emral is fully healed. Finnian and Drivan regain 5 HP.]
Finnian drops into a crouch and bares his teeth, standing guard before his companions and daring the swarms to attack him as he protects them and shields them. [Finnian gains +2 to his defenses until EONT. Finnian also provides cover to Drivan and Emral until SONT.]
The crowd cheers.
"*****! No fair!" shouts the Bone-tinant, "Orange platoon! Take 'em down!"
He hurls his bone-a-rang at Drivan. [Standard: 1d20+10-2-2=18 v. AC, 1d8+3=5] The weapon seems certain to hit the wizard, but Finnian knocks it out of the air with his hammer.
"Don't listen to that party pooper, boys! We need to work up this crowd!" yells the Helter-Skeleton.
"Shut up, you! I'm in charge here!"
"Oh, poo! I'm the same rank as you! C'mon, boys, get our theme song going! The BONESWARMS! will take them down after we've weakened their defenses!"
The Orange Legionnaires look at one another in confusion. Half obey the Bone-tinant, while the others start stamping their feet and clapping. A couple scream, "I can't take it anymore!" and pull themselves to bits, creating new skeletons...that unfortunately appear in mid-air and fall to the ground, bursting into bits--though the one nearest Emral does replicate.
[Standard: Aid Another x6 -- Diplomacy for Helter-Skeleton's 'Work Up the Crowd' attempt (next round) -- 1d20-4=1, 1d20-4=11, 1d20-4=4, 1d20-4=-2, 1d20-4=-2, 1d20-4=16 -- Helter-Skeleton gets a +2 bonus]
[Standard: Bone-a-rang x6 (3 at Drivan, 3 at Emral) -- 1d20+6-2=8 v. Drivan, 1d20+6-2=22 v. Emral, 1d20+6-2-2=3 v. Drivan, 1d20+6-2-2=7 v. Emral, 1d20+6-2-2=18 v. Drivan, 1d20+6-2-2=20 v. Emral -- Drivan is hit once and loses 3 HP; Emral is hit twice and loses 6 HP]
[sblock=Status: Round 4]Drivan HP 9/26 BLOODIED; Healing Surges 5/7
Emral HP 21/27, Healing Surges 4/6
BONESWARM! 1: 2 THP
White Team
Helter Skeleton
Green Team
Finnian HP 33/38, +2 damage and +2 regeneration while bloodied, Healing Surges: -- Erlai: HP -12/24 DEAD!
Bone-tinant
Orange Team
Vaunea HP 44/44, Regen 6 while bloodied; Healing Surges 11/13 <== You’re up!
BONESWARM! 2: 2 THP
Party Kills: 43 (2150 XP; 537 XP each)
[sblock=LoB Opportunity Attacks]If you must roll opportunity attacks for or against a Legionairre, use the following statistics:
[sblock=Uncle Mikey's Special Potions]UNCLE MIKEY’S SUPER HEALING POTION
Base Item: Potion
Power (Consumable): Minor Action. Drink this potion and spend a healing surge. You regain all lost Hit Points. However, because Uncle Mikey made this potion with super-hot peppers, you experience unbelievable searing pain in your mouth and bowels. Your tongue swells, and you cannot speak (or consume any other potions). Your nose runs, your eyes tear, and you become dizzy from the pain: -2 to all attack rolls and defenses. A successful save ends the harmful side effects.
Level: n/a
Value: n/a
UNCLE MIKEY’S GO JUICE
Base Item: Potion
Power (Consumable): Minor Action. When you drink Uncle Mikey’s Go Juice, you gain a +1 bonus to Speed, Armor Class, and Reflexes, as well as the ability to perform an extra basic attack once per round, as a free action, on your turn. This Go Juice effect lasts until the end of your next turn.
Once the first effect of the Go Juice wears off, you begin to get the jitters. When you post, you cannot place spaces, capitalization, or punctuation in your character’s speech. You still gain a +1 bonus to Speed and may perform an extra basic attack, once per round, as a free action, on your turn. However, you suffer a -1 penalty to all attack rolls and defenses. A successful save ends this effect.
After the second effect of the Go Juice wears off, you become blind until the end of your next turn.
Level: n/a
Value: n/a[/sblock]
[sblock=Approvalometer Tokens][sblock=Generic Tokens (x1)]A party member can spend a generic token to do one of the following...
[sblock=Special Psychic Tokens]Because of the party's interaction with the general public, you have caused the approvalometer to generate several special tokens. These tokens are as follows...
DUUUUUUUUUDE!
Uncle Mikey loves the party!
Available to: Any one party member.
Effect: You may activate this token as a free action when you imbibe a potion. You do not have to spend a healing surge to gain the potion’s effects.
EVERYBODY LOVES VAUNEA
Nothing protects a warrior like the pure-hearted love of children.
Available to: Vaunea.
Effect: You may activate this token as an immediate interrupt when you are supposed to suffer damage from an attack. The token negates all effects of the attack.
GOOD RIDDANCE!
Your fans feel nothing but relief that Hadarai has left the party—and that provides you with relief as well.
Available: Entire party.
Effect: A party member may activate this token as a free action on his or her turn. All members of the party immediately recover 4 HP and may perform a save against one effect.
MARCO’S HOPES AND DREAMS
Marco’s desire for the party’s victory grants new life to the fallen.
Available: Any one party member.
Effect: As a free action, when a party member becomes unconscious or dies, you may activate this token. The fallen party member immediately recovers, gaining full hit points.
ONE-ARMED HALFLING SUPER-FU
Cousin Eustace’s hard-bitten, dirty-fightin’ warrior spirit inspires you.
Available: Any one party member.
Effect: You may use this token as a free action when one of your attacks hits an opponent. That opponent is stunned until the end of its next turn.
ONE HOT HUNK OF MANHOOD
The red-hot lust of women everywhere fuels Drivan’s flames.
Available to: Drivan.
Effect: When you cast Scorching Burst, you may activate this token. The area of spell becomes burst 5, and it inflicts 2d6, rather than 1d6 damage. You gain a +2 bonus on attack rolls with the burst.
RATS!
Swillwort’s gratitude over his release from his horrible state sets the party free from their afflictions.
Available to: Entire party.
Effect: All party members automatically succeed in saves against any current, ongoing effects.
Once you expend a psychic token, it is gone forever. Only the person to whom the token is available may activate it.[/sblock][/sblock]
[sblock=Dave, Spirit of War]Once per round, a party member may spend a Dave Token. A Dave Token has one of the following effects, chosen when it is used:
[/sblock]
//One small change, because of the items spent on the stunt, I'm permitting Finnian to keep his hammer.//
Filled with rage, Finnian throws Drivan over his shoulder and snatches Emral by the collar of his jacket. "Hey, watch THE COAT!"
The radiance of the Approvalometer (tm) shines down upon the ranger, filling him with the good will of the audience. A burst of light, and a glyph flies from the Approvalometer (tm) spinning downwards, merging with Finnian.
"Go, Finnian!" shouts a child.
"Get them out of there!" yells a woman.
Images fill Finnian's head. He can see all his social gaffes and faux pas laid out before him--and he can also feel the joy and laughter they gave to those that watched.
Power floods into his limbs.
In a blur of movement, the ranger darts out of the clutches of the BONESWARM!'s, nimbly avoiding their attacks. He rushes towards the elevators, getting closer to Vaunea. He stops near a green disc and shoves Emral onto it, while tossing Drivan onto his feet nearby. The disc erupts into healing light. [Emral is fully healed. Finnian and Drivan regain 5 HP.]
Finnian drops into a crouch and bares his teeth, standing guard before his companions and daring the swarms to attack him as he protects them and shields them. [Finnian gains +2 to his defenses until EONT. Finnian also provides cover to Drivan and Emral until SONT.]
The crowd cheers.
"*****! No fair!" shouts the Bone-tinant, "Orange platoon! Take 'em down!"
He hurls his bone-a-rang at Drivan. [Standard: 1d20+10-2-2=18 v. AC, 1d8+3=5] The weapon seems certain to hit the wizard, but Finnian knocks it out of the air with his hammer.
"Don't listen to that party pooper, boys! We need to work up this crowd!" yells the Helter-Skeleton.
"Shut up, you! I'm in charge here!"
"Oh, poo! I'm the same rank as you! C'mon, boys, get our theme song going! The BONESWARMS! will take them down after we've weakened their defenses!"
The Orange Legionnaires look at one another in confusion. Half obey the Bone-tinant, while the others start stamping their feet and clapping. A couple scream, "I can't take it anymore!" and pull themselves to bits, creating new skeletons...that unfortunately appear in mid-air and fall to the ground, bursting into bits--though the one nearest Emral does replicate.
[Standard: Aid Another x6 -- Diplomacy for Helter-Skeleton's 'Work Up the Crowd' attempt (next round) -- 1d20-4=1, 1d20-4=11, 1d20-4=4, 1d20-4=-2, 1d20-4=-2, 1d20-4=16 -- Helter-Skeleton gets a +2 bonus]
[Standard: Bone-a-rang x6 (3 at Drivan, 3 at Emral) -- 1d20+6-2=8 v. Drivan, 1d20+6-2=22 v. Emral, 1d20+6-2-2=3 v. Drivan, 1d20+6-2-2=7 v. Emral, 1d20+6-2-2=18 v. Drivan, 1d20+6-2-2=20 v. Emral -- Drivan is hit once and loses 3 HP; Emral is hit twice and loses 6 HP]
[sblock=Status: Round 4]Drivan HP 9/26 BLOODIED; Healing Surges 5/7
Emral HP 21/27, Healing Surges 4/6
BONESWARM! 1: 2 THP
White Team
Helter Skeleton
Green Team
Finnian HP 33/38, +2 damage and +2 regeneration while bloodied, Healing Surges: -- Erlai: HP -12/24 DEAD!
Bone-tinant
Orange Team
Vaunea HP 44/44, Regen 6 while bloodied; Healing Surges 11/13 <== You’re up!
BONESWARM! 2: 2 THP
Party Kills: 43 (2150 XP; 537 XP each)
[sblock=LoB Opportunity Attacks]If you must roll opportunity attacks for or against a Legionairre, use the following statistics:
AC 16, Fort 13, Ref 14, Will 13; Basic Attack: +6 v. AC, 3 damage
[/sblock][sblock=Uncle Mikey's Special Potions]UNCLE MIKEY’S SUPER HEALING POTION
Base Item: Potion
Power (Consumable): Minor Action. Drink this potion and spend a healing surge. You regain all lost Hit Points. However, because Uncle Mikey made this potion with super-hot peppers, you experience unbelievable searing pain in your mouth and bowels. Your tongue swells, and you cannot speak (or consume any other potions). Your nose runs, your eyes tear, and you become dizzy from the pain: -2 to all attack rolls and defenses. A successful save ends the harmful side effects.
Level: n/a
Value: n/a
UNCLE MIKEY’S GO JUICE
Base Item: Potion
Power (Consumable): Minor Action. When you drink Uncle Mikey’s Go Juice, you gain a +1 bonus to Speed, Armor Class, and Reflexes, as well as the ability to perform an extra basic attack once per round, as a free action, on your turn. This Go Juice effect lasts until the end of your next turn.
Once the first effect of the Go Juice wears off, you begin to get the jitters. When you post, you cannot place spaces, capitalization, or punctuation in your character’s speech. You still gain a +1 bonus to Speed and may perform an extra basic attack, once per round, as a free action, on your turn. However, you suffer a -1 penalty to all attack rolls and defenses. A successful save ends this effect.
After the second effect of the Go Juice wears off, you become blind until the end of your next turn.
Level: n/a
Value: n/a[/sblock]
[sblock=Approvalometer Tokens][sblock=Generic Tokens (x1)]A party member can spend a generic token to do one of the following...
- Get Up! -- spend a Healing Surge as a free action (even if unconscious or dead).
- Get Going! -- gain an extra action, as if having spent an action point.
- Do It Again! -- regain the use of an encounter or daily power that you have already expended.
- Try Harder! -- re-roll a failed attack roll with a +1 bonus.
[sblock=Special Psychic Tokens]Because of the party's interaction with the general public, you have caused the approvalometer to generate several special tokens. These tokens are as follows...
DUUUUUUUUUDE!
Uncle Mikey loves the party!
Available to: Any one party member.
Effect: You may activate this token as a free action when you imbibe a potion. You do not have to spend a healing surge to gain the potion’s effects.
EVERYBODY LOVES VAUNEA
Nothing protects a warrior like the pure-hearted love of children.
Available to: Vaunea.
Effect: You may activate this token as an immediate interrupt when you are supposed to suffer damage from an attack. The token negates all effects of the attack.
GOOD RIDDANCE!
Your fans feel nothing but relief that Hadarai has left the party—and that provides you with relief as well.
Available: Entire party.
Effect: A party member may activate this token as a free action on his or her turn. All members of the party immediately recover 4 HP and may perform a save against one effect.
MARCO’S HOPES AND DREAMS
Marco’s desire for the party’s victory grants new life to the fallen.
Available: Any one party member.
Effect: As a free action, when a party member becomes unconscious or dies, you may activate this token. The fallen party member immediately recovers, gaining full hit points.
ONE-ARMED HALFLING SUPER-FU
Cousin Eustace’s hard-bitten, dirty-fightin’ warrior spirit inspires you.
Available: Any one party member.
Effect: You may use this token as a free action when one of your attacks hits an opponent. That opponent is stunned until the end of its next turn.
ONE HOT HUNK OF MANHOOD
The red-hot lust of women everywhere fuels Drivan’s flames.
Available to: Drivan.
Effect: When you cast Scorching Burst, you may activate this token. The area of spell becomes burst 5, and it inflicts 2d6, rather than 1d6 damage. You gain a +2 bonus on attack rolls with the burst.
RATS!
Swillwort’s gratitude over his release from his horrible state sets the party free from their afflictions.
Available to: Entire party.
Effect: All party members automatically succeed in saves against any current, ongoing effects.
Once you expend a psychic token, it is gone forever. Only the person to whom the token is available may activate it.[/sblock][/sblock]
[sblock=Dave, Spirit of War]Once per round, a party member may spend a Dave Token. A Dave Token has one of the following effects, chosen when it is used:
- A party member may shift one space.
- A party member may regain 1d6 HP without spending a healing surge.
- A party member may perform a basic melee attack as a free action.
- Designate an enemy as a target. All party members gain a +1 bonus to attack rolls against that target until the start of activator's next turn.
[/sblock]
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