Kerrick
First Post
I found this over on the PF forums and thought it was kind of interesting:
Is it practical, though? Leaving aside for the moment the fact that you'd have to rewrite a large number of statblocks to accommodate it... do you think it would make for better flexibility/customizability in monsters?
Brodiggan Gale said:I've always thought having monster BAB/HD/Skills/etc. tied to creature type was a huge mistake.
It really has two effects that hurt the monster designs. First, it makes it extremely hard to design certain iconic monsters, like Redcaps, without breaking the rules. Second, to overcome the so so BAB for most creature types, a lot of creatures designed as brawlers either have massively inflated HD (which breaks the balance of saves vs. caster DC's) or they have a massively inflated Strength (which can make them just a bit toooo good at combat maneuvers, admittedly, not as much of a problem because of how weak combat maneuvers are in general).
I'd really like to see all the things currently lumped under type split into types and subtypes. With the Type (Fae, Monstrous Humanoid, etc.) adding special qualities, special abilities, bonuses/penalties to certain stats, alignment restrictions, etc.
And a subtype, something like "Brawler" or "Caster" controlling the creatures BAB, HD type, Saves, and Skill points.
Basically all the information in the SRD under the "Traits" section of a creature type would be a function of it's type, and all the information under "Features" would depend on the subtype.
Added bonus from a designers perspective, it allows a more fine grain control of creature progression, for instance, if in playtesting, melee oriented creatures are noticeably weak for their CR, it would be possible to add additional feats to those specific subtypes, without trying to rewrite/rebalance every individual creature.
Is it practical, though? Leaving aside for the moment the fact that you'd have to rewrite a large number of statblocks to accommodate it... do you think it would make for better flexibility/customizability in monsters?