harlokin
First Post
Count me among those who likes "social skills" along with "exploration skills" and "combat skills." I think that every aspect of the game should have a mechanical base.
However, the game should be flexible enough that characters can play the sociable character regardless of whatever class it is they belong to. Fortunately, this seems to be where they're headed, what with the aforementioned "noble" kit for fighters and class modularity in general.
I would like the new edition to like this too.