TWF + centaur + hooves = ?

evilbob

Adventurer
This question is going to take a while to set up, but I promise I'm going somewhere...

Given: a centaur character with the feats TWF and Improved TWF (a mid-level centaur ranger, for example). For simplicity in math, let's say the centaur's BAB is 10/5 and her Str bonus is 5 (total melee: 15/10). Let's also say for simplicity she's holding two non-magical, non-masterwork weapons, and that her offhand weapon is light.

A centaur has two hoof attacks that are considered natural weapons. It is my understanding that a creature with natural weapons that are not superceded by manufactured weapons (for example, claws are superceded by swords because you use your hands to hold the swords) can make attacks with those natural weapons as a part of their full attack action, using "BAB - 5" (or "BAB - 2" for those with multiattack) for those natural weapon attacks. These natural weapons go at the end of your full attack sequence.

This means that this centaur character can attack with one weapon as follows: 2 hoves at +15/+15 OR 2 weapon attacks at +15/+10 OR two weapon attacks and two hooves at +15/+10/+10/+10. If you disagree with me thus far, you should probably go ahead and stop reading and make your post. :) (But before you do, please read the MM's entry on a Troll Hunter, which I think makes it fairly clear how this works.)

Now, when you add TWF into the mix, things get complicated. My main question is: does TWF subtract from the hoof attacks as well as all main-hand and off-hand attacks, or are the centaur's natural weapons not part of Two Weapon Fighting? My belief is that TWF does not affect the centaur's hooves, meaning her strongest full attack would be: +13/+13/+8/+8/+10/+10. This sequence is main hand, off hand, main hand, off hand, hoof, hoof - where the main and off hands take -2 and the hooves do not. The alternative is +13/+13/+8/+8/+8/+8, which gives the -2 penalty for TWF to her hooves as well.

I don't believe penalties for TWF should apply to her natural attacks, since it is two WEAPON fighting, after all. And nothing in the TWF description says anything like, "all the rest of your attacks take X penalty" - it just talks about the penalties for your main hand and your off hand. That said, the PHB is so medium-humanoid-creature-centric that it can be hard to interpret its rules for odd-sized monster races. Then again, all of this SHOULD be fairly common knowledge, given that ranger is a centaur's favored class and their natural Str bonus would seem to favor the TWF style, which means this should come up a lot.

A secondary, follow-up question is: just to be sure, her strength bonus on those attacks should be: 1x, 1/2x, 1x, 1/2x, 1/2x, 1/2x, correct? (Or in this example, 5, 2, 5, 2, 2, 2.) I'm pretty certain on this one, but I figured I'd throw it out there for people to disagree with as well. :)

Opinions welcome.
 

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TWF doesn't apply to secondary natural attacks; IIRC you need Multiattack for that.

srd said:
Multiattack [General]
Prerequisite

Three or more natural attacks.
Benefit

The creature’s secondary attacks with natural weapons take only a -2 penalty.
Normal

Without this feat, the creature’s secondary attacks with natural weapons take a -5 penalty.
 

From what I've read, it appears that the penalty for TWF (and Improved TWF) doesn't apply to secondary Natural Attacks.

Main hand / off hand / hoof / hoof / main hand / off hand.
+13 / +13 + / +10 / +10 / + 8 / +8

Note that Attacks always go from Highest to Lowest (actually, that may only apply to iterative attacks... which TWF mimics, but secondary natural do not?)... thus your hooves go before your last two attacks. Wierd, huh? And yes, only her main hand weapon gets full Str mod... all the rest are at 1/2 Str mod.
 
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Thanks for the replies. I suspected this to be the case.

As for the "highest to lowest" thing, I'm not sure that's correct, but in any case I doubt it would matter much in this situation. Hooves are not typically enchanted, while weapons are. This means if the above character had a +2 weapon in each hand (or better, or weapon focus feats), their attack would go back to being all "handed" attacks before hooves. Plus, I think it is easier to keep track of that way.

Actually, now that I think about it, I am pretty sure all natural attacks always go at the end of your attack sequence. Which means a TWF, Imp. TWF, Great. TWF centaur with +20 BAB and +10 Str would attack: 28/28/23/23/18/18/13/25/25. The natural attacks will certainly be at a higher than some of your 3rd and 4th attacks, but I'm pretty sure they go at the end, being "secondary" attacks.
 

From teh SRD: If you get multiple attacks because your base attack bonus is high enough, you must make the attacks in order from highest bonus to lowest.

This prevents pcs from "ranging" thier attacks to guess the critters AC, I think.

And yeah, mutli attack is the only way to get multiple attacks with natural weapons. I have an awakened Large sheep in my game (long story), and we tried ever so hard to get him a second attack, but to no avail.
 

Ender_rpm said:
From teh SRD: If you get multiple attacks because your base attack bonus is high enough, you must make the attacks in order from highest bonus to lowest.
Hmm... That seems to clearly indicate the order of the TWF attacks, but not necessarily the hooves. The hooves are not "multiple attacks because of your BAB."

Ender_rpm said:
And yeah, mutli attack is the only way to get multiple attacks with natural weapons. I have an awakened Large sheep in my game (long story), and we tried ever so hard to get him a second attack, but to no avail.
Actually, multiattack, as pointed out above, just gives you a break on the penalties for having more than 3 attacks. I don't know of any feat that gives another natural attack (ok, technically "flurry of blows" kinda does, but that's different and not a feat). (Btw, the only way an awakened sheep could get multiple attacks would probably be through taking class levels, and getting their BAB up enough to use some kind of weapon... The mouth-sword! :))
 

Actually, I'm in Ender's campaign. We were thinking of having Etos the Mighty (don't ask) pick up exotic weapon proficiency and get his horns capped. I'm thinking axes, but somehow, I doubt Ender's gonna go for it...
 

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