Okay I just watched the Twitch Con Ravnica Panel and I learned some cool things.
First off there are 75+ new NPCs and Monsters in the book (I think this refers to purely new ones, not just the creatures that just use MM monster stats).
Also and this is huge, I found out what the guilds' spells lists are for, they add spells casters in the guild have access to. So guilds are way more powerful then other backgrounds.
Also as you gain renown in a guild you will gain access to Guild Charms from you Guildmaster or other powerful member when you go on guild missions. These Guild Charms are based on the charms from the DMG, but with abilities related to the Guild Charm cards (Satin Phoenix made a funny joke about that).
They said at first that they thought they'd have to make new mechanics for using D&D in an MtG setting, but that the D&D 5e rule set was so robust that it turned out that wasn't required.
They do also talk about the option of your character going guildless in the game in the book.
First off there are 75+ new NPCs and Monsters in the book (I think this refers to purely new ones, not just the creatures that just use MM monster stats).
Also and this is huge, I found out what the guilds' spells lists are for, they add spells casters in the guild have access to. So guilds are way more powerful then other backgrounds.
Also as you gain renown in a guild you will gain access to Guild Charms from you Guildmaster or other powerful member when you go on guild missions. These Guild Charms are based on the charms from the DMG, but with abilities related to the Guild Charm cards (Satin Phoenix made a funny joke about that).
They said at first that they thought they'd have to make new mechanics for using D&D in an MtG setting, but that the D&D 5e rule set was so robust that it turned out that wasn't required.
They do also talk about the option of your character going guildless in the game in the book.