In feel, yes, but not necessarily balance. I'm intrigued to see how they have this set up.
Me as well.
In feel, yes, but not necessarily balance. I'm intrigued to see how they have this set up.
Me as well.
Listened to the whole thing now, and it seems Crawford is pretty casual about mixing in Guildless PCs in the book. So it doesn't seem they view these Backgrounds as better, as such. The Guild Spells take up a big chunk of book, which was probably playtested extensively. I like the idea of an Orzhav Illusionist and a Dmir Illusionist getting a different flavor through spell options.
As well as the things they get through renown like guild charms.
Charms are already va variant rule in the DMG, as they discuss here. Force Grey or the Harpers can give Charms, at the Dams discretion. That's not the Background in play, just using the existing variant rules for Factions.
Yeah I know, but when added to everything else the Guilds offers, it makes none Guild/Faction Agent background even less attractive.
If we divide the +75 monsters and NPCs equally between them, that will leave only room enough for say 33 monsters, that is not enough to do all of Ravnica's monsters justice, even if you reused MM stats for similar monsters, so fewer stat blocks are needed.
I've learn that it's 76 total monsters & NPCs, not 75+ each.