Twitchcon Panel Ravnica Panel


log in or register to remove this ad

Me as well.

Listened to the whole thing now, and it seems Crawford is pretty casual about mixing in Guildless PCs in the book. So it doesn't seem they view these Backgrounds as better, as such. The Guild Spells take up a big chunk of book, which was probably playtested extensively. I like the idea of an Orzhav Illusionist and a Dmir Illusionist getting a different flavor through spell options.
 

Listened to the whole thing now, and it seems Crawford is pretty casual about mixing in Guildless PCs in the book. So it doesn't seem they view these Backgrounds as better, as such. The Guild Spells take up a big chunk of book, which was probably playtested extensively. I like the idea of an Orzhav Illusionist and a Dmir Illusionist getting a different flavor through spell options.

As well as the things they get through renown like guild charms.
 

As well as the things they get through renown like guild charms.

Charms are already va variant rule in the DMG, as they discuss here. Force Grey or the Harpers can give Charms, at the DMs discretion. That's not the Background in play, just using the existing variant rules for Factions.
 
Last edited:

I tried to refine and whittle down my list to roughly what Jeremy said was the Monster/NPC list size was (75+ new creatures, although I don't know if it's 75+ Monsters and 75+ NPCs, or 75+ NPCs and Monsters Combined). This list is just for Monsters, not NPCs (Although we know all 10 Guildmasters from this time period are in).

Nephilim (Yore Tiller, Witch Maw, Ink Treader, Glinteye, Drune Brood)
Elemental Kin (Steam Kin, Wood Kin, Fire Kin, Spark Trooper)
Moloch
Battle Angels (Warleader Angel, Firemane)
Dark Angels (Despair Angel, Deathpact Angel)
Archon
Netherborn (Dinrova, Horror of the Dim, Douser of Light, Mindleech Mass)
Zeppelid
Sky Swallower
Thrull
Ursapine
Weird (Petrahydrox, Frostburn Steamcore, Nivmagus, Gelectrode)
Moss Dog
Helimsquirter
Shamble Shark
Gravetroll
Drooling Groodion
Felidar
Aqua Spider
Dream Eater Sphinx
Narcomoeba
Giant Beetle
Omniphibian
Moroii Vampire
Shamble Shark
Krasis Batterer
Wee Dragonaughts
Pride of the Clouds
Experiment 1
Primordials (Molten, Divulvian, Luminous, Sylvan, Sephural)
Krual
Vashino
Demons (Lord of the Void, Master of Cruelties, Sire of Insanity)
 
Last edited:

Charms are already va variant rule in the DMG, as they discuss here. Force Grey or the Harpers can give Charms, at the Dams discretion. That's not the Background in play, just using the existing variant rules for Factions.

Yeah I know, but when added to everything else the Guilds offers, it makes none Guild/Faction Agent background even less attractive.
 

Yeah I know, but when added to everything else the Guilds offers, it makes none Guild/Faction Agent background even less attractive.

Maybe there is some element that compensates the Guildless. We'll see, though it strikes me that they expect most people to be Guild members if this book is in play.
 

If we divide the +75 monsters and NPCs equally between them, that will leave only room enough for say 33 monsters, that is not enough to do all of Ravnica's monsters justice, even if you reused MM stats for similar monsters, so fewer stat blocks are needed.
 

If we divide the +75 monsters and NPCs equally between them, that will leave only room enough for say 33 monsters, that is not enough to do all of Ravnica's monsters justice, even if you reused MM stats for similar monsters, so fewer stat blocks are needed.

I've learn that it's 76 total monsters & NPCs, not 75+ each.
 


Remove ads

Top