Two 20s, no 1s - how often do you use altered dice?

I "mis-called" a die roll (d6 for initiative) once when I was 17 and felt so bad about it that I haven't done it since. I am now 41.

I have never knowingly seen loaded dice in use.

I have never caught a fellow player cheating, though people who roll in advance really pi55 me off!

Oh, and DMs can't cheat.
Sure, they can bugger about with the rules until the game isn't fun anymore but it's their world and what they say goes.
 

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Never cheated as a player, never used loaded dice.

As a DM, which I mainly do, I can't cheat - I set the DC's, I set conditional modifiers to rolls, I decide what my NPC's do, and the gods of luck und fate are among them, so to speak.
 

I don't cheat as a player, that would be like cheating to yourself.

I used to cheat quite often as a DM, always to the players' advantage, the reason was that I was afraid the game was too difficult for beginner players, and I didn't want their character to die on the first adventures. Nowadays I don't cheat anymore at all, and I let the players know about that. If they wanted I would have no problems in even rolling (almost) everything in the open, but they admit their temptation to metagame would be quite high. :)
 

Queen_Dopplepopolis said:
My DM is pretty generous with the giving of Hero Points-- and, instead of fudging the dice, I just cushion my most important rolls with the additions provided by those points.
This way, I don't really ever have to use an altered die or fake my rolls... it's a nice tool.

This is one of the reasons I kill characters who cheat. I use action points (sometimes from AU, sometimes from UA, sometimes from Forbidden Kingdoms) so if you're so determined to "Win" that you're going to horde your action points and still be the best, then you can die. I personally don't want to hear it from the other players. "Man, I wish I could hit an AC of 24 with a roll of 8!"
 

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