Two bard questions

vhailor

First Post
1. A bard has chosen the feat Psychic Lock and hits an enemy with Vicious Mockery. The enemy takes a -4 penalty to attack rolls or -2?

2. If the Daily from Lilting Songblade is active and three minions are killed, the bonus is increased to +10? That is insane. Although I don't know how I'm going to collect 125,000 gp
 

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1) Yes.

2) Lifting Songblade is redonculous but it's gotten at levels where minions are less and less of a probability.

Besides, if you're facing lots and lots of minions extra damage isn't a bonus.
 

1) Yes.

2) Lifting Songblade is redonculous but it's gotten at levels where minions are less and less of a probability.
Shouldn't minions be equal probability at all levels so that Controllers have somthing to do?

Besides, if you're facing lots and lots of minions extra damage isn't a bonus.

You build up on these while fighting the BBEM, of course.
 

Shouldn't minions be equal probability at all levels so that Controllers have somthing to do?

Given the higher amount of single-target lockdown at higher levels, coupled with the presence of AoE in all other classes at higher levels, I'd say that controllers have other things they could be doing at higher levels than Scorching Burst. Any Orbizard could tell you that much.

You build up on these while fighting the BBEM, of course.

And you design your BBEM encounters accordingly. This is one of those abilities that -could- get out of hand easily (and, in fact, you -should- let get out of hand every so often just so the players can have the occasional crowning moment of awesome), but -only- if you allow it. You as a DM give them the item, and you take that into account when you make encounters that allow the item to work out quite well, without letting the item rule the encounter.
 

Given the higher amount of single-target lockdown at higher levels, coupled with the presence of AoE in all other classes at higher levels, I'd say that controllers have other things they could be doing at higher levels than Scorching Burst. Any Orbizard could tell you that much.

And if you don't make an Orb build?
 

And if you don't make an Orb build?

You can still do some decent single-target lockdown.

Beast Form Druids, for example, are single-target lockdown specialists.

Many Invoker powers are single target, and single-target Invokers are quite viable.

'Controller' doesn't mean 'Scorching Burst' anymore. It's in other classes, and, news flash, AoE is not their defining characteristic. It's just -one- of the things they do well.
 

'Controller' doesn't mean 'Scorching Burst' anymore...

Whether this is true or not, you cannot make a magic item on the presumption that there will be no minions past level 10. Minions or not is a campaign decision. There are minions of all levels in the MM. There are styles of campaigns that want plenty of minions at all levels, such as a military campaign. If the rules do not support such campaign decisions, the rules are flawed. This seems to be one such flaw, and it is good that it is pointed out.
 

Issue with this weapon is, the enhancement bonus has no bearing on its power's effectiveness.
So ... Level 26 party has 8 of these things among the characters, 'cos ... the +4 version is only 125k (= peanuts), and it took the wizard 8 hours to make them.
 

Whether this is true or not, you cannot make a magic item on the presumption that there will be no minions past level 10. Minions or not is a campaign decision. There are minions of all levels in the MM. There are styles of campaigns that want plenty of minions at all levels, such as a military campaign. If the rules do not support such campaign decisions, the rules are flawed. This seems to be one such flaw, and it is good that it is pointed out.

The rules do support those campaign styles. And they also support a DM who says 'Listen, there's a ton of minions in this campaign, and I am not comfortable with how that blade interracts with them in that environment.' Players are not automaticly entitled to this weapon just because it's in a book.

But more importantly, the assumption is that a DM designs his encounters with the powers and items of the players in mind. So if you have one of these items in there, and players have abilities that make minions into worm food quickly, then you stop using minions regularly as challenges and you adjust how you use monsters when you want to challenge the party. Like you do for -every item or power- in the game.

And, if they have this weapon, once in a while you actually open up the floodgates, and you toss forth an army of minions, and you let the players just go hog wild with this weapon, the minions, and some of their larger friends. You don't do it often, but you do it once in a while when you want a crowning moment of awesome.

This is a part of the DMs responsibility to the game, and you can't expect a book or game designers to do this job for you. You cannot reasonable expect game designers to come out with weapons that simultaneously appeal to all styles of gamers and games while being balanced in all styles of games and for all styles of gamers. That's just not possible, and not even desirable to try.
 

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