Two-blade ranger really high damage

i dont know if we go whit the nerf or not

i got lots of house rules like we have a system for getting magic items you start at lv 2 you get 1lv1 1lv2 1lv3 item and vet you go to lv 3 you can chose no item or 1 +1=lv4 or 1 +2=lv5 or 1 +3=lv6 or 1 +4=lv7 and it gos in cycles of 5 lvs so if you get a lv 7 (+4) this lv you cant chose +4 on the next

you can change one thing whit your character wen you levels up like class feature or feat or power or 1 ability score

wen you die you get a sever penalty for 3 milestones like you got ½ your movement or you got -10 perception or -5 to all Int, Wis, & Cha based skills or -4 initiative

and more
 

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Dood, I like your houce rool.

Seriously, I do. I want to use it. ...Because I feel it gives me an advantage.
If I tell you our house rule for the ability scores you don't want his anymore - but I won't tell you.

i dont know if we go whit the nerf or not

i got lots of house rules like we have a system for getting magic items you start at lv 2 you get 1lv1 1lv2 1lv3 item and vet you go to lv 3 you can chose no item or 1 +1=lv4 or 1 +2=lv5 or 1 +3=lv6 or 1 +4=lv7 and it gos in cycles of 5 lvs so if you get a lv 7 (+4) this lv you cant chose +4 on the next

you can change one thing whit your character wen you levels up like class feature or feat or power or 1 ability score

wen you die you get a sever penalty for 3 milestones like you got ½ your movement or you got -10 perception or -5 to all Int, Wis, & Cha based skills or -4 initiative

and more

Ask your DM if he uses the latest update of the power or not. If he says he's fine with the power in MP2 you can go on working on the presentation/layout of your attack and its damage.
 




dos this work

lv: 6

Race: dwarf +2 con +2 wis

ability houce rool from 13 to 14 cost 1 instead of 2
Str 19
Con 13
Dex 10
Int 8
Wis 18
Cha10

Class: Ranger

Class features: Two-blade fighter and running attack

At-will: marauder's rush and hit and run

Feats:
Powerful Charge (+2 damage on charge)
Dwarven Weapon Training (proficiency and +2 feat bonus to damage whit all hammers and axes)
Lethal Hunter (quarry = 1d8)
Power Attack (-2 to attack and +2 to damage or +3 to damage whit 2 handed weapon)

Magic item:
Weapons:vanguard mordencrad lv8 (important)
Head: horned helm lv6
Arm: iron armband of power lv6
i concentrate on damage hear i haw other good items

marauder's rush

the charge attack bonus 11
2d6 = 8 weapon (charge main hand brutal 1)
1d8 = 4,5 weapon (vanguard)
1d8 = 4,5 (quarry)
1d6 = 3,5 untyped (item: horned helm: heroic)
+4 Str
+4 Wis
+2 item (item: Iron Armbands of Power: heroic)
+2 Feat (Feat: Dwarven Weapon Training)
+2 untyped (Feat: powerful charge)
+3 untyped (Feat: Power Attack)
+2 (main enhancment)
= 39,5

houce rool i can not take frats as weapon experteace
 
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dos this work

lv: 6

Race: dwarf +2 con +2 wis

ability houce rool from 13 to 14 cost 1 instead of 2
Str 19
Con 13
Dex 10
Int 8
Wis 18
Cha10

Class: Ranger

Class features: Two-blade fighter and running attack

At-will: marauder's rush and hit and run

Feats:
Powerful Charge (+2 damage on charge)
Dwarven Weapon Training (proficiency and +2 feat bonus to damage whit all hammers and axes)
Lethal Hunter (quarry = 1d8)
Power Attack (-2 to attack and +2 to damage or +3 to damage whit 2 handed weapon)

Magic item:
Weapons:vanguard mordencrad lv8 (important)
Head: horned helm lv6
Arm: iron armband of power lv6
i concentrate on damage hear i haw other good items

marauder's rush

the charge attack bonus 9
2d6 = 8 weapon (charge main hand brutal 1)
1d8 = 4,5 weapon (vanguard)
1d8 = 4,5 (quarry)
1d6 = 3,5 untyped (item: horned helm: heroic)
+4 Str
+4 Wis
+2 item (item: Iron Armbands of Power: heroic)
+2 Feat (Feat: Dwarven Weapon Training)
+2 untyped (Feat: powerful charge)
+3 untyped (Feat: Power Attack)
+2 (main enhancment)
= 39,5

houce rool i can not take frats as weapon experteace

Seems fine except for the attack bonus,
+3 1/2 lvl
+1 Charge
+4 STR
+2 weapon prof.
+2 weapon enhancement
-2 power attack
= +10

Let's see if using power attack increases your DPR.
Average Monster AC for your lvl: your lvl + 14 = AC 20
For simplicity we treat a crit as a normal hit.
With Power Attack:
0,5 * 39,5 = 19,75 dpr
Without Power Attack:
0,6 * 36,5 = 21,9 dpr
Withou Power Attack but with Weapon Expertise
0,65 * 36,5 = 23,725 dpr

You can see power attack actually decreases your dpr which is true for most builds. You should therefore pick something else like weapon expertise. Big numbers on a hit are nice, but if you can't hit they are useless. Therefore, compare your attack bonus to monster ACs and make sure you can hit them. Most players seem to favor a 60%-75% chance of hitting. Without power attack you have a 60% chance, get Combat Advantage and you are at 70%.
 

i cant take feats that give me a constant bonus to attack

and i think i get +1 to attack from running attack

i thaught that maby i should get armor proficiency chain to get a big bost to ac
 

i cant take feats that give me a constant bonus to attack
Too bad but if your DM decides that you're probably stuck with his house rule.

and i think i get +1 to attack from running attack
That's right, I totally forgot that class feature.

i thaught that maby i should get armor proficiency chain to get a big bost to ac

That's a good idea, everyone should try and keep his AC/NADs reasonable high. I suggest you take a look at the ranger guides here: The Complete Collection of Character Build Links >> scroll down to strikers >> ranger
 

charging rogue instead

lv: 6

Race: Half-Orc +2 Str +2 Dex

ability houce rool from 13 to 14 cost 1 instead of 2
Str 20
Con 14
Dex 18
Int 8
Wis 10
Cha11

Class: Rogue

Class features: Brutal Scouendrel and Rogue weapon talent

At-will: as you will / the best

Feats:
Backstabber (sneak attack d8 insted of d6)
Weapon proficiency Rapier (proficiency Rapier)
Surprising charge (charge whit combat advantage the attack deals 1W extra damage)
nimble blade (+1 attack whit light blades)

Magic item:
Weapons:vanguard rapier lv8 (important)
Head: horned helm lv6
Arm: iron armband of power lv6
i concentrate on damage hear i haw other good items

charge

the charge attack bonus 16
1d8 = 4,5 weapon (charge main hand)
1d8 = 4,5 weapon (vanguard)
2d8 = 9 (sneak attack )
1d6 = 3,5 untyped (item: horned helm: heroic)
+5 Str
+5 Str (Brutal Scouendrel)
+2 item (item: Iron Armbands of Power: heroic)
+1 Feat (Feat: weapon focus)
1d8 untyped (Feat:Surprising charge)
+2 (main enhancment)
= 40

2 wapon dager in of hand charge grate utter attacks as good as eany rogue you can use off hand if you like

houce rool i can not take frats as weapon experteace
 
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