Psion said:Okay, normally I am conservative when it comes to drastic changes to the game
But I just can't help myself: I think that 2 sp/level as a base does not cut it.
Has anyone done this? What were the results?
I think the d20 skill system works well, and I also feel that some class skills aren't flexible enough. A second thing I am considering is incorporating character backgrounds (similar to the Second World Sourcebook, RoninArts character record, or Black Company setting) to add some additional class skills. The mechanic is similar to d20 modern starting professions, but a bit more self-consistant.
I play a fairly skill based game, and I feel that the emphasis on skills should mean that the extra skill points are pretty essential for those with few SP/level, but the emphasis on skills should mean that classes that already have strong skills aren't losing out in the bargain.
Both of these tricks work fine. Heck WOTC more or less uses them in Wheel of Time and IIRC Star Wars
I have run a game with these rules -- they made characters who were a little better rounded and very slightly better than a blog standard D&D. They also reduced Rogue multi classing a bit -- another good thing
I tunred at least 2 others DM's onto the idea and they are using them sucessfully too